1) Sweeping statement saying plasma does no damage, as a short ranged weapon plasma would do far more than that of steam. Lasers capable of ionizing matter of say the hull of a ship would do more than nothing as you state. As for railguns, mass drivers, and other kinetic weaponry they are actually one of the most cost effective weapons in space as they only rely on mass and velocity to deal damage and build time/difficulty of such systems would be near trivial.
2) If you think a space equivalent of a battleship size ship would cost the same as 10 fighter drones or anywhere near that not to mention the time of construction and resources to do so of such a vessel I would say your idea of the future of civilization has massive financial difficulties and is maybe a production facility is on a union strike. You should "come back to reality" as space fighters won't be x-wings and tie-fighters using short range slow traveling lasers. As far as armor there is no amount of armor that would be able to withstand the forces of future weaponry at any true usefulness per cost of production and development unless your crazy idea of a battleship is a planet sized hunk of metal. Why would you engage a battleship when the point of conflict is not to destroy the others armed forces but to win the war? Even a battleship would not be able to maintain position to defend all axis in space around a target and that target would not need to be the battleship it would be a station/colony/planet. Surprisingly you do not even mention the main pro of a battleship would potentially have a higher acceleration due to more space for powering an engine system than that of a drone.
Going as far as saying it is magic to even consider armaments of a drone that would be able to damage a battleship is absolutely insane. The torpedo bomber equivalent drone loaded with the highest tech available of missile(swarm or cluster preferably) from extreme range in order to gain velocity would do more than scratch the surface of any object let alone a battleship equivalent. How do you plan on propelling the ship without putting the engine systems at risk of damage? Slapping mass via armor around it won't work to sufficiently defend it not to mention you need propulsion in all directions meaning multiple targets. How would you protect your humans inside your battleship from concentrated radiation from a weapon? Mass and armor does not solve all equations.
Saying that a guided missile cruiser is more effective than a carrier is a matter of operation. Unless you are launching 100's of missiles from that cruiser that will sit dormant in space capable of activation against a target then a carrier using drones would be more effective(Just arm a few bomb/missiles on the drone) if not less costly. Carrier battle-groups are useful for control and denial of area. War and combat does not occur as a single minded game in which either you or your opponent requires the single biggest piece in a single location to win. Still I like the idea of missile cruisers and they would be a key piece of the tactical carrier fleet and operations.
3) A drone fighter-bomber launched from a carrier could have the a similar function except with more operational range. Maneuvers in space are irrelevant except for long range evasion and drones would have less of it than your battleship unless it has poor design.
4) Space is a big place, sure you could send a corvette sized boat on a month/year however long tour you need to a colony or station but the fact remains that humans have needs and requirements even in space that our computer/robotic complements do not. Drones won't care to board a pirate ship when all their is mission is to destroy it. Why not just use the drones from your point 5 to deal with local incursions backed with human command? As far as AI advancement it would probably have a better likelihood of development than of your AM/M propelled missiles.
5) No I get that completely, I am just suggesting that fighter-bomber drones based on a carrier would have far better coverage and effectiveness due to the higher acceleration of the carriers systems than those based elsewhere. I am not suggesting that we should be building carriers filled with fighter-bombers that cost the future equivalent of millions/billions but cheap, inexpensive, reusable drones loaded with weaponry/missiles/bombs what your best tech allows that can also function as a mass projectile if at sufficient velocity to do effective damage to the enemy as calculated by the drone after time of deliverance of payload. Anything in space can but more mass = wasted resources all you need it the velocity to make up for the mass. Having it unmanned removes a significant number of variables and requirements than that of a manned space fighter would (Which I would say is not worth building except for patrolling local areas).
6) A stationed or orbited drone would never be able to achieve adequate coverage time for a local defensive action if it used as a kinetic weapon system in and of itself other than absorbing an impact. Unless you are going back into the fiction arena where ftl is possible and your drones are using a type of in system jump drive it would not be able to perform an intercepting role.
You keep mentioning "nimble" and "able to fly in tight spaces" in regard to drones when the fact is the fastest ships are the larger ones, the downside of such is that a single ship cannot use such speeds to maintain defense or tactical advantage over 100's to 1000's+ drones loaded with missiles spread across a vast area of space.
1. Once again, you misunderstand what I said. I said that a plasma weapon, i.e. a weapon that uses a directed plasma is equivalent to a gun shooting steam. Not a weapon who's effects produce plasma as a by-product. Furthermore, any laser powerful enough to turn armor into plasma is powerful enough to vaporize large depths of said armor. Moot point.
EDIT: the problem with pure plasma weapons, BTW, is keeping the plasma as a contained mass, instead of dispersing into a useless cloud of particles that are so far apart you'd be more likely to win the lottery than hit one (figuratively speaking, of course). A weapon which produces a plasma as a by-product of target impact is a different deal.
Secondly, the stupidly high velocities that railguns require are prohibitive. And I never said that kinetic-kill is useless; rather, that current and projected railgun-type weapons (unless it's a multi-stage launcher, wherein the railgun provides an additional boost to munition velocity) are ineffective in a space context.
2. Firstly, stop twisting my words, because I never said that a battleship would cost the same as 10 fighters. I also never said that the fighters were drone fighters, just space-borne fighter analogues. Secondly, the cost equivalence was to illustrate my point.
Furthermore, a battleship has better force projection. It has bigger guns, that can be fired at much longer ranges than anything the drone-fighter-whatever-fighter things can. Said guns will kill the fighters, and then the fighters will be SOL. Additionally, a battleship can mount an exponentially better sensors and fire control systems than fighters, allowing the battleship to kill the fighters before they can even acquire target locks.
3. You're still not understanding. Dropping a ship in deep interplanetary space, is stupid. Because then it's response time is huge. It will not be able to respond in anything passable as a timely fashion. You're also both correct and incorrect about a dronecraft having worse evasion capabilities than a battleship. You're right in that a drone will have a lot less delta-v to play with than the battleship.
But you're wrong because a drone will be able to maneuver a lot faster, by virture of having a higher acceleration curve. Speed is a meaningless term for space combat. Velocity isn't, but acceleration is where the real money is.
Additionally, these kinetic-kill weapons are intended to be launched as a primarily defensive weapon; hence why I denote that they are seeded in orbit or launched from specialized stations. These aren't intrinsically offensive systems. Of course, that big merchant ship at the next station over would make an excellent delivery platform.....
Which is, incidentally, another point about my drone design. It's intended to be something you can drop in orbit, or kick out the cargo bay doors, or launch from a specialized station. It requires no specialist launching equipment. It can use such devices, but it doesn't need them. Furthermore, while a recovery system would be intrinsically specialized, it also is a somewhat unnecessary piece of equipment.
4. These corvette-sized "boats" aren't intended for long-term or long-distance patrol. They're intended to investigate suspicious activity, like why Merchant Vessel 11-AAA isn't responding to a flight controller's hails. A lot like what customs and border patrol do, really.
What you also fail to realize, is that these corvettes aren't for circumstances in which it is known that pirates have taken over Merchant Vessel 11-AAA and slaughtered the crew; rather, they are intended for conditions in which it is suspected that such an event might have taken place, or other similarly unfortunate event. Like say, comm system failure. This, incidentally, brings up another useful facet of the "corvette" I described: you can use it for "rescue" operations.
5. As I described it, and for the role I envisioned, no, a space carrier would not perform that role better. This is due to the reasons I've described above.
Also note that a bigger ship can, as I said, carry bigger weapons, which allows it to carry more powerful weapons. This is particularly relevant for omni-directional nuclear weapons, due to the fact that nuclear weapon's destructiveness falls off with the square of the distance. It's called the inverse-square law, BTW.
Furthermore, the entire point of the drone system I described is to be a very-high-acceleration, high-delta-v platform, that can rapidly and reliably intercept a target, unleash multiple missiles of either kinetic kill or nuclear warhead variety, and then, if necessary, slam itself into the target. The idea is that instead of having a fighter-whatsit that flies by, launches warheads, and then flies back to the carrier (which will require 3-4x the amount of delta-v/remass that my expendable drone would require, thus making the drone that much cheaper), you have a drone that you just shoot off. If you've got the time and desire to go get it later, then whoopee, you can indeed reuse it.
But you definitely don't need to, because the thing is designed to be as inexpensive and deadly and expendable as is possible.
6. A lone stationed or orbiting drone might not, but a seeded swarm of several hundred thousand easily could. Remember, I can see you coming a long freaking time before you get there. If we're talking interplanetary warfare, then I've known you're coming for days, if not weeks.
Again, you miss the point of the device. It's intended to intercept and kill such things as enemy warships, whatever the type. It's not intended to intercept something like a big rock, though it would work just fine against an interplanetary nuclear weapon or a comparable/indentical device.
And I keep mentioning "nimble"/"able to fly in tight spaces", as a reference to a small ship being able to deftly maneuver through dense orbital traffic, such as would be present around worlds with the many hundreds or thousands of orbital stations that would be present in heavily space-present post-industrial civilizations.
The biggest thing you don't get about battleship vs carrier in space, is this:
1. For a given mass, the battleship will have greater endurance, protection, and firepower than a carrier.
2. Correlating to 1, is that a carrier with battleship-level firepower via fighter projection, will greatly outmass the battleship, but likely not have nearly as much protection or endurance.
3. Armor is not the only protection dimwit. There's this magic thing called point defence, and we do it now. See, it's when you shoot down missiles before they hit you. For a given tonnage and the requirements of both types, a battleship will likely be able to carry either numerically or qualitatively superior point defence systems. Or both.
4. A battleship is a weapon not only of destruction, but of coercion. You can feasibly use it to threaten ground targets with orbital bombardment. A carrier does (re: cannot) carry weapons powerful enough to do so, and it is effectively impossible to optimize a fighter for both space and aerial combat.
So you can forget sending your fighters on bombing runs (which will be cost-inefficient; a giant laser beam doing the work of a bomber squadron really drills home the point that battleship>carrier in space), unless you decide to pay the mass penalty of aerial bombers vs more ordnance or supplies.
5. There is no horizon in space. Generally, unless you hide behind a planet (unlikely, as at interplanetary distances planets are specks), everyone sees everyone else. So a battleship's superior weapons, which have longer range and higher destructiveness, will kill the carrier before the carrier can launch it's fighters to kill the battleship.
However, there is a horizon in orbital territory, which a battleship generally won't be in anyways, unless it's docking for whatever logistics-related reason. Rearm, repair, resupply, whatever. So a carrier would be more viable for orbital territory, but it would still be more expensive than simply basing the fighters off of already-there stations.
Note that my opinion is that a battleship, if it does engage in orbital combat, will mostly be sitting in high orbit doing a Death-From-Above shtick. This makes it very vulnerable to planetary batteries, but extremely lethal to said batteries at the same time...........the trick is to find the planet-bound silos and laser cannons.
A carrier is SOL trying to DFA something. Note that a battleship would be able to fire with relative impunity down on a target in a lower orbit, by virtue of being in a higher orbit; it takes more energy to throw a ball up into the air to any significant distance, than it does to drop it on someone two stories below you.
However, I concede that a carrier could be viable in some very specific environments, but not in a total-war open-space combat environment. The range is too great for fighters to close to effective weapons ranges, while a battleship will simply smite the carrier from afar.