Have you played spore?
You know... the space empire part of spore?
colonizing one planet... increasing its habitability... stablizing... ad infinum?
Thats what we like to call "grinding".
Managing a 1000 planet empire is NOT FUN. Seriously. Its not.
so, back to sins....
You can always make custom maps with very few planets in a star system, and many star systems.
You can even make it so that the choke points are maintained by never linking your planets to the star, so that the game map is similar...
but... that map would be stratigicly the same as the maps in sins are currently. No point in making the maps more confusing than nessasary.
or... even better...
Phase lanes are not forced to follow the most direct paths to planets. Planets could be annnywhere, the ones you see are just the most important ones, and the ones connected to the phase network. The map is just a simplified layout, so it doesnt look all confusing and stupid. (played some of those old games with phase like nodes between planets, where everything is 3d? try a 1000 star map in those!)
And, besides... each battle is just a small part of the war. thats why each map is called a "mission".
Besides... there are some nice SOL maps with many, many planets.... all real. just because its a "planet" doesnt mean it cant be, oh... a planetoid or moon. you know how many moons jupiter has? ALOT.