If I remember correctly all sides in SupCom have almost same buildings and units. And they all work the same way with VERY similar capabilities.
Yes, you got a bigger overall number of different buildings but that does not make the game more complex in a positive sense. I played SupCom1 (as well as TA) and all the building management was more a chore then anything else (and the point of the game was to eventually get to top level). Starcraft 2 building management on the other hand is not. With 3 sides all very different from each other there are so many more combination in each game then SupCom. And you do not need top level to win even on bigger maps and longer games.
First, I want to establish that I am talking about SupCom 1 and SC1, seeing that SupCom 2 was simplified and I do not care for it and I have not played SC2. TA is a fun game as well, but that is not part of my commentary.
The positive or negative is a matter of opinion. I prefer it where other players do not. Again, I never said anything about being better, but rather being more complex.
The buildings do all work the same, but there are more concerns than SC. You have ground defense, air defense, tactical missile defense, strategic missile defense, shield generation, etc. This makes building a defensive line more complex than SC. Nothing more.
Resources are also more complex. I can build a mining rig, which can be upgraded, and then I can attach energy generators to make it more energy efficient or attach mass storage to make it mine faster or I can build a production facility next to it, so that unit production draws less mass resource.
As for the construction buildings, they produce similar units, but not all units have the same stats. Based on your faction, you might want to slightly tweak your approach. I rarely to never aimed for top equipment because I could push out mid range units faster than the enemy could push out experimentals, and I could apply them to devastate the experimentals with minimal losses. SC is not dissimilar. If you play a long game, as Terran you often go for nukes. As each race, I found the means to detect and prevent every nuke launch. And as every race I had my 'top' units I would aim to acquire before rolling over the opponent. Keep in mind this is SP.
Again, I am not saying one is better than another. I am saying that base building appeals to some people more than others. I feel that I am one of those people and, in my experience, SupCom gives more toward that end than SC. Both are fun games, but in slightly different ways.