I think people are overly nostalgic when it comes to old games. Lets take a game I love more than almost anything, Dark Wizard. Dark Wizard was a tactical and strategy fantasy war game for the Sega CD. There were quest, heroes, monsters, magic items, all that shit. But virtually no challenge and no AI at all. The enemies were all weak, didn't do much to actually win battles, it was fun to create and army and heroes, and things like that, but the actual combat was a joke. Move army and slaughter. If a game was made just like it today, with just prettier graphics, I would be pissed and disappointed in it. Have my expectations grown crazy high? Maybe. What was my point? Not sure, but damn, Dark Wizard was a cool ass game. Remake that game, Stardock!
Strangley enough, I tend to agree with this. I have gone back and bought some games off GoG and my interest in the game turns to remember fun, but not current play fun. The only game I have still enjoyed is MOO II. Lords of the Realm, Xcom, MoM, and even my personal favorite XCom-2, "Terror from the Deep," was not a fun revisit. A MoM remake I wouldn't like I think. The problem is, I see PC's today and think, "Considering the increase in, 'abilities,' for PC's these days, there is so much more they could do with old games." I see MoM in this light. I went back and thought, there was a lot here, but it was very limited in scope. It was just maximized for the PC at the time. I would also hazard a guess that the older 4X games are more tactical battles with a strategic metagame of overlay. I generally see the strategic layer as a method to affect and win battles which was the primary focus of winning the game. Diplomacy or trade may have been routes in winning, but they tend to be less developed. I find the diplomacy isn't much without the ability to fight. Of course, why would any one put up with diplomacy or even bother listening to it if they can just squish another or absorb them.
At any rate, tatical combat I saw as the primary focus. Elemental really doesn't have this. It as a strategic layer and a psuedo-tactical combat layer that I feel are not very refined. I was just thinking a while ago about their weapons. We have blunt, piercing, and slashing. I see this parallel to missiles, lasers, kinetic. The the appropriate armor types in EWoM correspond to ECM, shields, and armor. It's like GalCiv 2 except I get to actually move the set pieces. Not real skippy.