Ok, now that Sins 1 has been release and there are a huge demand for Sins 2 (no doubt they will make one). I want to hear and debate suggestions you would like to see in Sins 2.
I want to split up this discussion into several different areas:
- Gameplay
- Modding
- Storyline
- Engine
- Multiplayer
When you type in your response, make sure you reference the area you are addressing, so it can easily compiled into a list
Ok, to start I would suggest the following
1. Gameplay
I would suggest that instead of needing a civ or mil research station, make more specific types of research stations, like in Starcraft, there is an engineering bay, armory, etc. In the engineering bay, it primary research focus is the ship design or perhaps even improving or introducing new weapons. Armory deals with health points, and armor, shields, etc.
In terms of ships, perhaps the possibility of ships that have the ability of separating, if one end of the ship is destroyed, the other half isn't until it's health reaches 0, no chance of creating the other half and combing again