AI skirmish (mod version) .26i/uberfix 1.03 (last version published by miriyaka)
Settings: cata/High Towers - all other settings on default
AI settings: normal
3v3
rook (human)/reg/reg v rook/reg/reg
Observed results:
hmm... regs performance was so so leaning towards bad. I'm thinking that based on the way the ai plays, it might be best to have the ai always pick up a level of scope so it can peck away at towers at the least (probably at level 2). Snipes still really aren't where I'd like them to be. I'm seeing alot of super close snipes (can be good, but generally really bad). Watched 1 reg walk right up to a rook and choose to snipe while rook was swinging away at him. Wonder if we can get some overrides in place. For instance, perhaps its ok to snipe up close if the opponent is down to 10% hp or so. it's probably a difficult rule to program, but the underlying principal is that its always best to snipe at max distance. I didn't see any ai spamming snipes on a single target ever, though. I'd be pretty happy if we could see that working. Maybe having tracker in kits will help that, but we'll see. The way qot is shielding (still needs some tweaks, but good) makes me want to have her as an ai teammate. If we could get reg so that he's harassing regularly with snipes, then I'm game.
saw a rook port into a recently locked flag and try to relock it while the lock was still on there (eg no effect).
question about portal control logic. I took the ai's portals 2 times prior to ws 6 or 7 or so. The ai made VERY little effort to try to retake. Is that intended?
I tried to take a portal late game and the ai was all over me.
Another thought - ai rook could really use a build tower farm routine. It would start after it has lev 3 towers. Basically, the ai would camp a flag IN A LANE (eg creeps are coming by) and it would spam towers for like a minute or so.
Also, a farm routine would be good for early/mid game. Basically, this means that an ai would plop down in a lane or just behind one of its towers and wait for creep waves to come back and attack them. Generally, when farming, unless you are quite strong, you avoid fights with other dgs. This would would be a short override if the ai is 1) behind on levels or 2) has > flag control than the other team. Anyway, farming makes a big difference imo (in good MP games, it means the difference between a win and a loss).