TEC Nukes?
Advent Kinetic Bolts?
or Vasari Siege Beams?
That would be depended on size (kinetic), warhead (nukes) and power/time active (beams) of said weapons. Each have their own advantages and disadvantages. Warheads can be messy and scale poorly (as in the more explosive the warhead the less of an increase in power) where as the kinetic scale great and are not nearly as messy (radioactive wise). Beams are effected by the atmosphere with thermal bloom and other issues as well as while being more precise, it is not as widespread as the other two.
i think the nukes because of the radiation after wards kind of like in fallout and whats is still happening in japan
True, but Kinetic Bolts can send debris into the air and create a cloud in the atmosphere that can reduce the amount of star energy from reaching the planet surface plus Kinetic Bolts leave deeper impacts into the crust possible causing quakes and volcanoes. Siege Beams can super heat the atmosphere and create a global warming effect that would drastically change the environment of the planet.
Ryat... they all sound bad!
TEC Nukes? Kills entire planet population.
Advent Kinetic Bolts? Kills entire planet population.
or Vasari Siege Beams? Kills entire planet population.
In terms of in-game effects, they're all roughly equal. In terms of a realistic interpretation, I'm with ZombiesRus. All of them sound really nasty and I wouldn't want to be on the receiving end. That said, whatever the Marza is chucking around when it uses its "Raze Planet" ability looks particularly apocalyptic.
Nukes more or less blow up/burn/pulverize anything that's within a pretty big area around the point of detonation. Kinetic Bolts are "cleaner" (no nuclear fallout or residual radiation) but without the same degree of heat damage in areas away from the point of impact. Siege Beams are precision weapons that could pick off small targets, but take a longer time to destroy a large area.
Nukes probably would be best for destroying vast tracts of land (farmland perhaps?) as Siege Beams would probably have to do a systematic sweep to burn the same large area. On the flip side, a Beam could just burn off bunkers and such without the general destruction a nuke would unleash (to save on cleanup). Kinetic Bolts probably fall somewhere in between.
What will happen if you Merge TEC Novalith Cannon with Vasari Phase tech. Maybe this....
destroying a planet is not a favorible outcome, unless your attacking a multi-star empire, and the point is to make a point, Genghis Kahn style.
video reminds me of the exterminatus array in warhammer 40k on their ships
I'd say it makes sense that the Vasari beams are pinpoint. I mean, they're supposed to enslave planets right? What good is the planet's population if its dead? So it would make sense to use pinpoint strikes to eliminate key structures so that whoever is in that colony pod doesn't face resistance.
Of course, I've always viewed the bombardment as being representative of a general assault on the planet. Let's be honest, by this point in the timeline someone must have developed a defense againt a nuke. There were bunkers like the launch control ones in America that could survive a nuke falling in the cold war. Surely now they'd be even better. So I think of it as a bombardment, then soldiers landing or whatever, then civilian and logistics staff landing in those colonising-pod-things.
BTW, has anybody ever wondered, like me, what any faction has to gain from burning a planet to the ground? Surely by wiping out the population with nukes you've screwed up bigtime, as the planet will have no residents, the remains of an old civilisation to clear up first, and the nuclear fallout to deal with. Wouldn't it be simpler to simply integrate the people into your empire?
It would be, that's why the main goal of planetary bombardment is to wipe out the infrastructure and administrative personel, and before the rest of the civilian population goes into "survival of the strongest" mode you send down your administrators,colonists,and a few marines to instill order and then you have to rebuild the infrastructure and cities of the planet.
Yeah, that's why I think that the population gauge, which often hits zero before the planet health (which I assume is like their resistance to attack) does. So according to the game, everybody's dead. What is the population even measured in? Sorry if it sounds OCD, but I do like to know what type of population a planet has. I fail to believe that one of those huge asteroids can only fit 10-20 people on it/in orbit.
Supposedly it represent a billion or something like that. IDK the devs said something like that along those lines a while ago. You aren't the only one to ask that question.
Ryat, I'm sorry, but I can't see a Volcanic planet or an Asteroid holding one billion people on it.
lol in a strange way, I find this conversation amusing.
@ Rowanlad, how so?
I'm just quoting what I remember the devs saying. If you were to drop it down to a million then Terran planets would be severely underpopulated. A hundred million would still cause issues.
What timescale is Sins on anyway? Because if you get a few billion kids being born in a few seconds on one planet...
TBH I've always looked at it as a timescale of a few days for a few seconds. I judged that from how longtraders stay at a trade port.
This is never explicitly stated, but I doubt it's on the order of days:seconds. This would mean 1 hour of real-time would equate to 10 years in the in-game world. This doesn't fit with the chronology, which suggests that the time-span between the original game and Diplomacy is 15 years.
I'd say a time-scale of maybe hours:seconds makes more sense.
Suppose the idea of spending some days resting before heading to your next trade point must have ended between now and then .
1 hr : 1 sec makes sense. As much as technology has probably developed, I highly doubt that anyone can load/unload trade vessels in a few seconds/minutes, but it shouldn't take days to do the same task.
Actually, it's entirely reasonable the cargo hold could just detach instantly, and a new cargo hold is dropped into place. The actual loading and unloading doesn't actually require the ship to be present. But now we're deep in speculation, and we really don't know what trade ports represent in-game.
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