I really cannot find anything "good" about big, fat, greedy lawyers preying on relatively poor, uninformed people.
Let's sort the BS out first - even the terms used are misleading:
- "piracy" - piracy is a crime of attacking naval vessels on high seas. It has nothing to do whatsoever with copying or sharing copyrighted material. How would you like it if crossing a street on red lights would be suddenly called "child molesting"? It's just a label designed to make it look worse.
- "theft" - The actus reus of theft is usually defined as an unauthorised taking, keeping or using of another's property which must be accompanied by a mens rea of dishonesty and/or the intent to permanently deprive the owner or the person with rightful possession of that property or its use. (Wikipedia)
See? To be called a thief, you must actually deprive the original owner of something. That's the case when you steal a car - the original owner must walk or buy a new one. That's NOT the case when you copy a song - the original owner can still listen to it. So the so called "piracy" (intentionally misleading term) is NOT a "theft" (intentionally misleading term).
How would you like it if Archimedes registered the concept of "displacing the weight of water equivalent to your own weight" as his IP for 10000 years and demanding a hefty sum every time you go swimming for a "licence" - and calling you a child molester if you refuse? Does not make sense? Neither does the current nomenclature!
The problem, I believe, comes from people who does not create anything, only own a big wad of money, who call themselves "publishers" and by wedging between the author and the paying customer, they would like to milk both. You see, when you grow apples and want to expand, you must buy more land, plant more trees, and hire more workers. But when producing songs and games, you just need the original product and you can make zillions of copies with trivial costs per copy, and you want to charge for them the same way the apple producer does? Well, that's irresistible for the greedy mind, doesn't it?
The problem is that the same property of the information - the ease of copying - that makes it a dream product for the publisher fat cat, makes it difficult to DENY it to others. That's the point where all the circus starts - and to the original poster - no, I don't see anything good about bribed judges and politicians drawing arbitrary lines where it suits them, and ordinary people tripping on them later.
On the other hand, I agree that the author/creator/artist should be paid, and should be paid proportionally to how many people find his product useful. But that does not mean that he gets a few coins from the publishers, who keep milking the product for years to follow, does it?
If you have not noticed, there are product that do well without draconic DRM and army of lawyer vultures. Notch earned more than 1mil EUR for Minecraft, if I remember correctly. Galciv 2 did not fare bad either, and the author of Dwarf fortress lives entirely on donations, if my information is correct.
So, maybe, if you have a product that does not suck, you don't have to rely on extortion?
And don't call me a "pirate", please. I have bought so many games you'd be surprised. I also downloaded many games, tried them, found them crappy, deleted them, and never looked back. Is it a "theft"? Hell no, it's just a way of seeing whether there is substance behind the hype and doctored screenshots.
I think the problem of the current system is that too many people try to sell colored, hyped, artificially flavored crap - and when youi resist, they call it a "lost sale".