Mod request:
Forts/castles- A building that can be built once forts/fortresses have been researched.
- These would take two turns to construct
- provide 1 radius of influence
- provide a bonus to defense
- remain permanently after construction
These structures would cease conferring any influence bonus if left unmanned. If taken over by an aggressor, provide the same bonuses to the new occupant.
For construction either a pioneer could be used to create it, being used up in the process or it could be buildable by any sovereign/hero.
If possible this mod would show a few very key components of the modding process. By showing how to create a new building (which many people have figured out and which have been prominently displayed thus far) and then tying that building to unlock-able research. It would also show how to create a new building creation button (i.e a pioneers create city button) and how to apply start up modifiers (defense stats, battlefield tethering, etc.) to this newly created building tile.
Not only does this balance out some of the city spamming I've noticed but it creates an excellent way to control bottlenecks and caravan lines to distant cities. I hope this is a plausible mod suggestion, because I think this would add greatly to the enjoyment of the game and the knowledge base of the community as well.
Many thanks!