For tactical combat, you need an attack / defence system that gives more variety and flavor. This is mainly because the tactical combat must be interesting in itself, or you might as well not have it. Some ways to do this has allready been suggested.
1: Special abilities. Considering how the game is designed, having those granted by one or more of a combination of race, weapon, and armor seems most likely. Shield? Then you can shield bash or form shield walls (large squads in particular). Mounted troops charging several squares, e.g. Empires should have spiked armor as an option, and so on. 
2: Terrain with more variety than +25/+50% defence. Cover, concealment, etc.
3: The combat system itself is borrowed from GalCiv II, and I don't think it's all that suitable. It's easy to balance, though, and at least there is some intricacies in weapon / armor interaction, but it gives little variety in combat.... it gets the job done, but it's not all that exciting; it was from a game without tactical combat, after all.
I'm not advocating ripping out the combat system and replacing it entirely, but I think it should be considered. It would be better with a system that leaves more room for animations and sound appropriate to what's going on, as well as more variety in equipment. (It's easier to make varied weapons and armor if you have more than 1.5 stats to work with.).
Possibly it would be a good thing with less dramatic differences from starting to end game gear, or starting to first tier equipment, for that matter.