I recommend not working super hard on the AI right now beyond putting a few band-aids on the really bad stuff. Activating multiplayer might sound like a super bad idea right now, but multiplayer is the thing that will expose the game rules that will need to change.
If you finalize the AI now, when multiplayer comes around it will be clear that major changes will need to be made, and you'll either be forced to make separate rule sets for single player and multiplayer, or write the AI twice! Multiplayer allows us to examine the game design in detail, and will be the most efficient way to make Elemental the best it can be.
Also, I'm putting the final polish on an actual random map generator for Elemental. I still need to find a good way to place starting locations, but I have some ideas. I hope to be finished over the weekend. So far the results are good.
A statue should be made in your honor, cephalo. I was a bit disappointed that Frogboy didn't add a random map generator to that list. It pleases me to see that you have taken up the reins.
As for the AI, I would agree that this should be finalized later, whether multiplayer is activated or not. The AI needs to make intelligent decisions based upon the game mechanics, and if these are going to be significantly changed, then the AI will need to be updated to reflect those changes.
But you are right in your assessment that multiplayer games need to be enabled, if not for anything else than to allow us to play games against intelligent opponents. I also think that some strategies for the AI could be learned from here as well.
_____
Thanks for the update, Frogboy, and keep up the great work. Your dedication is appreciated.
As for the spellbooks during character creation, there are some various posts throughout this thread that offer some nice suggestions and alternatives. One of these is the cost to research spells. This could be expanded upon.
Personally, I believe sovereign creation needs to offer more varieties of sovereigns, not less. I think it would be interesting to allow the sovereigns to choose primary, secondary, and tertiary schools. These can be handled via point buy (primary = 9 points, secondary = 6 points, tertiary = 3 points). The level which you choose determines the rate in which you research, your casting power, and/or what level spells you can eventually research. This would be similar to a simplified "spellbook selection" that MoM offered during sovereign creation.
In addition to above, all schools could be bought for 21 points (saving you 3 points). This would grant you one primary school, 2 secondary schools, and 1 tertiary school. These would be determined by the school you choose. I.e. if you spent the 20 points and chose Fire as your primary school, Earth and Air would be secondary schools, and Water would be your tertiary school.
Anyhow, this is just my simplified opinion and could be explored deeper if it proved a concept that accumulates inteterest.