The death of a Sovereign should not kill the AI player, because one lucky attack can kill an enemy that is much stronger than the player.
- After the death in friendly or neutral territory a Sovereign should be teleported to the next city with 1 HP and 1 Mana.
- After the death in enemy territory a Sovereign should be teleported to the next city with 1 HP and 1 Mana after 10 turns.
The tactical battles should be interesting and challenging:
- The combat speed determines when a unit can attack in every turn.
- If multiple units have the same combat speed the attacking unit can attack before the defending unit.
- Movement reduces the combat speed by 1 point per square (normal terrain) or 2 points per square (difficult terrain).
- An attack (weapon, spell, special ability) reduces the combat speed of a unit to 0.
- The attacker and the defender start the battle with a morale of 50.
- Natural Leader increases the own morale by 10 points and Intimidating reduces the enemy morale by 10 points.
- Every turn the morale of the attacker and the defender is reduced by 1 point.
- If an enemy unit is killed the own morale is increased by 5 points and the enemy morale is reduced by 5 points.
- Morale 0: Retreat, Morale 1-25: Combat speed - 1, Morale 26-75: No effect, Morale 76-100: Combat speed + 1
- A backstab with a melee weapon reduces the Defense of the target by 50 %.
- A charge with a melee weapon reduces the Defense of the target by 10 % per square of movement before the attack.