...You took a comment by the company president in which he basically admitted...
Note that you felt the need to qualify that with the word "basically".
Even you recognize his was at best a waffling 'apology' - akin to 'I'm sorry you made me mad'.
A real 'apology' would have been "...and if that version of the game is considered flawed..."
Why is this an important point to make?
-First, Brad sold the game in part on the promise that it wouldn't be released early. Reasons he gave include 1) that's how SD works 2) he has other revenue streams so money wouldn't be an issue
-Second, when it was announced around the end of June that Elemental would be released in Aug, a number of us beta testers very politely and respectfully questioned whether it would be ready in time (see this thread for an example, and this post of mine -- the whole thread is an interesting read for those who weren't around at this time). The response to these polite and respectful questionings was adamant (and in one example, rude) -- elemental would be release-ready by August. It was revealed that release would be august because they had painted themselves into a corner, due to securing retail shelf space, of their only choice being Aug or Feb, and they dismissed Feb so were left with Aug.
-Now, we have seen the aug release. Is it release-ready, judged by reasonable standards and by what SD is capable of? I argue that even allowing for 1.06 to be the release version, and while the game is fun and 'playable', it doesn't meet the standards of:
-gamers generally
-what Brad promised
-what I expect SD is capable of
Live by the Sword, die by the Sword. If you're going to make promises then you can't complain when folks hold you responsible for not meeting them.
So what problem do I see with Brad's point 7? I pointed it out -- his 'waffling' regarding the game being flawed. I argue that reasonable people can judge the release flawed, and many have posted such, here and elsewhere. The fact that the SD folks are now still working their butts off patching, instead of taking off well-earned time after the pre-release crunch, suggests they agree that the game is flawed enough that they need to do said patching now and not later after a vacation.
Why do I feel it important to point out Brad's waffling? Because accepting that a mistake has been made is important, especially if one wants it to not be repeated, as I hope it won't in whatever game SD next does. Because if you make a promise and don't keep it you should be man enough to admit it. Because a non-apology is worse than saying nothing.
You want to call me a troll for this, even though I've put a lot of work into beta testing, and made and still make a lot of very positive posts regarding SD and Elemental (see here where I list a few recent examples, and the link above this for an example from back in June). That's fine, be my guest, it's a free country, etc. I'm an adult and will give this post of yours all the consideration it merits.
I stand by my statements here, and elsewhere.
I think your post does Brad and SD a disservice, because:
-they're capable of better
-they're adults and can handle criticism, especially criticism that's backed up by facts and examples
-they've earned this criticism by their actions
-it's for Brad's own, long-term good
-Elemental's customers deserve better than they got (at release -- they will get better eventually)
In the end Elemental is just a game. What's important is how we act, that if we make a promise we either keep it or accept responsibility for not doing so, that we treat others according to their merits.
EDITED TO ADD IN: Among the other things I've commended SD for, I want to add that their allowing criticisms such as mine to remain on the forums is commendable. I know these aren't easy to read. I hope/think they understand that these posts intended to be constructive and are made with what are thought to be SD's and Elemental's and Elemental's player's best interests in mind. Reasonable folks can disagree, of course, but that's part of what makes life interesting...