Quoting Scutagira,
reply 224
Dominions 3 would be my favorite game by far if it actually allowed you to fight the battles 'live'. There something more gratifying about pushing a button and watching your caster throw that lightning bolt, rather than plotting out his actions ahead of time and watching the battle after its over and done with. I realize this wouldn't be practical with their huge pbem crowd and some of the battles would be outrageously long, but it would be my number one played game if it did. The amount of unit variety and number of spells make it a sweet game none the less.
I agree. I played the Demo and the game bored me to tears and it looked bad. However it has a good concept. It really needs tactical battles to make it fun.
Actually Dominions has a fairly good level of tactical control; you can position your groups in formation on the battlefield before battle. You can also set the order from a drop down list for each group. You can set orders for archers (for example) to shoot archers, shoot nearest, shoot cavalry, etc, you can position leaders where you want them, etc .. And you can change everything based upon different opponents & different needs.
Any more control than that would probably swing game balance far to the human player's favor as the AI typically cannot compete, as shown in other games. I'd rather sacrifice ultimate player control & have a good AI than have ultimate control & beat the AI everytime; that'll sink the game everytime. Dominions has a good marriage of player control & AI ability on the tactical level using the RT mechanism. I kind of enjoy the post game "combat rewind" which is kool. I wouldn't change a thing, it works well in that game & that's the way I like it. The only problem with dominions is you can beat the AI pretty much everytime (on the strategic level) if you can make it past turn 50 or so & expanded sufficiently. Unfortunately, the same old AI weakness as 99% of all strategy games. It's otherwise a very good fantasy level strategy game, and I wouldn't change anything except improve the AI & a couple of other things (some of the aquatic nations had problems & there were some glitches with underwater combat as I remember). It has a good mod capability.
Dominions is fairly unique in the way it does battles. Games allowing you direct & complete control in RT type combat (aka: Age of Mythology, empire earth, age of empires, etc..) are a dime-a-dozen in comparison to Dominions type combat or even TB systems in general (which, unfortunately, usually have severly crummy tactical AI). It seems RT tactical combat is the only way of equalizing the AI & human as other systems tend to favor the human too much (much more often than not) and make a mockery of the AI, which is unfortunate but true. I might add that even in RT type tactical combat you still don't have 100% control, as you can't physically move guys around fast enough and react .. it's a hand-eye coordination issue more than strategy.
Basically, it's nice to have some variety as to types of combat systems to choose from. Dominions offers that. It's not the same old dime-a-dozen RT type tactical combat mechanism that's used in 99% of all strategy games nowadays.
Another thing I might add about Dominions. This game has had the best manual I've ever seen in a PC since ... hell, have to go back to the late 80s & early 90s when they actually made quality manuals for PC games. Blow-by-blow explanation of how tactical combat works & castle' resource gathering zone, all the way down to the numerical math formulas used by the game system. A friggin awseome manual there and A+ as far as that aspect of game review is concerned. This is how all PC game manuals should be. I wish elemental had a manual that was even half that in-depth.