What was great in MoM
Every sword gave you 30% chance of scoring a hit (2 layers : number of swords, hit rate).
Every shield gave you 30% chance of deflecting a hit
Only on that you could act with two manners : improve the percentage, or have more swords/shield.
So, when you add 3 swords, what was better ? adding 10% (+1 to hit) or one more ? If you had a hero with 8 swords, it was definitey better to get a +1 to hit weapon or enchantment.
Was it better to have a stack of 4 figures with 2 swords or 3 with 3 swords (every figure can die with 1 hit unless there are elite IIRC)
It was really simple to understand.
Then we add the abilities:
- First strike!
- Cancel first strike
- Poison (X attacks before everything else matched against resistance).
- +1 to hit
- instant death on certain hits (I always liked to have a +3 to hit bow of death or something trying to kill huge beasts).
Very simple to understand, yet you could do tons of things.
So far in elemental I don't think this exists. I think if you have 9 attack, you will do 1-9. Makes only one layer...
Someone noticed a rock/paper/scissor system... I didn't notice it. I will look closer at it. But I have rather use weapons for cosmetic reasons 