well, my computer crashed and I lost all my screen shots... which really buggers the hell out of me... I loaded up the fortress as it stands now, and will place the screen shots, at the bottom of the thread. N( I wrote this completely while I was playing, and word has autosave... paint does not
)
“This… this is no good. I have never seen a fort in such disarray since boatmurdered… ok, maybe it’s not that bad… but this place needs some work.”
The new manager was apparently unhappy… well, considering a good half the dwarfs here were also unhappy, I suppose it was just a coin flip. But unhappy managers mean something even worse… sweeping changes. Us dwarfs hate change more than… well, pretty much everything.
“First: this working till you drop thing is stopping now. If you get thirsty, don’t complain about it, just go get a drink. “
Ok… well, as hard working as we are, it is hard to say “no” to more alcohol.
This is just the first of many things around here to change, and he hasn’t even been here a single day. He set a lot of the beds in rooms to be bedrooms, and told us to go claim one to call our own, he stopped a lot of the industry which had been happily running automatically for the longest time, he called the place where we kept eating a dining room, and told us to eat there. Which… didn’t make much sense, but then he immediately started a few dwarfs to prepping the floors and walls for engraving where he plans to record the history of the fort, which sounds pretty nice.
Of course, when our legendary miner got on his hands and knees and started smoothing the floor, the new manager started raging about how no legendary miner should have to do such a task… and told bill door (the miner) to never do it again… and then continueing his anger streak went around to every dwarf and said to do only what you were best at, and no multitasking.
(ok, well I got a lot of stuff sorted out fixed the “interesting” labors… bedrooms were not set as bed rooms, and the royal dining room was not giving happy thoughts due to it not being a room… and the massive quantity of unhappy military dwarfs SCARES ME.)
Ok, let the game run for a bit… and it froze up for a nice little while… it was the ocean melting… 15th of granite… just so the next guy knows to be careful. I may be able to breach the aquifer using the freezing method in the winter… but that is a long way off… I could prolly use the collapse method, but both are risky and there are more pressing issues that can be addressed first… like… defense, and not causing a tantrum spiral and so forth.
7th Felsite
Well, something very interesting happened today. The past month the masons had been attempting to build a wall around the outside of the entrance, and underground the miners had been… well I don’t get it, but the new manager claimed he had some way to “breach the aquifer” … well, whatever he said, what the miners had been doing was that they channeled an area into the aquifer, and then directly above that, they carved an equal sized area out of non-porous rock, and then they dug out around this area so that it wasn’t connected to anything except one last bit of rock. Well, of course, the goal was to drop the non-porous rock into the aquifer, and so bill door went to go channel that last little bit. Of course, being the thrill seeker he was, decided to stand on the rock to be dropped. Well, the rock dropped into the channel into the aquifer as planned… and, well, I guess there is a good reason bill door is legendary, because after riding the block of rock two stories… he walked off like nothing had happened. No injuries, no nothing. I know that such a fall would definitely freak me out at the minimum… and here is this guy that did this on purpose. I guess the water kinda slowed his fall, but, still, wow. Another miner is now going to dig down through the fallen platform to go see if it isn’t so wet down there anymore. Also, all the military dwarves have recovered to the point where they say there are “fine”… whatever that means… at least the manager isn’t scared that they will all go on a murderous rampage now.
26th Felsite the stonecrafter “Avuz Edannish became possessed… and quickly started creating something with the nearest 2 stones… so it is not going to be very exciting…
It is now summer.
The dinning room is half smoothed, and the artifact has been created.
The elves came to trade. We gave them some stone trinkets for some various different types of food and alcohol, and a few other interesting bits. Our stone crafter is getting rather talented… even though he did have a possessed mood.
5th Malachite: something thought impossible has happened… our stone crafter stopped making stuff because he ran out of rocks! The fortress has run out of stone?!? Wow. Well, I guess the miners will start digging around under that aquifer now… except it was discovered that the aquifer was 2 stories deep. All that time and effort wasted! I guess we could try again, only this time drop a bigger block, but we would need to start a new hole, something the manager would rather not do.
8th Malachite: some migrants have arrived… and the mayor is mandating things… the fortress is now 79 dwarves strong. The manager attempted to ban spores in an attempt to stop the fort fromg growing to 80, I don’t think it worked. In any case, the bedrooms need to be expanded, but the manager wants “proper” rooms… and he doesn’t want to expand the fort above the aquifer, as “dirt rooms” is “not proper” apparently. He has 2 separate plans to breach the aquifer, “top-kill”, and “junk-shot” it reminds me of some other something that didn’t end up very well, but I cant seem to remember what it was.
13th galena: the miners are mining (the stone shortage is gone), and the carpenters and masons are making interesting machine parts. I can only assume it is all for the aquifer breaching. A human caravan has arrived, and the mayor is quite happy about his mandate being met.
4th limonite: one of our farmers has become possessed, and he has a little experience in glass making, and so he wants to make something out of glass. This is a problem, and we are doing our best to accommodate him we are also trading with some humans, perhaps they can give us something that will help him as well.
14th limestone: well, this time bill door did not ride the block of stone down… but man, did it make a huge splash this time! Water went everywhere, it’s a good thing that area was walled off… the water is now slowly draining into the previous attempts hole, back into the aquifer. I hope this works.
19th limestone: the farmer has finally claimed a glass furnace, and has begun collecting items. The humans have left, so hopefully we picked out the right stuff! The mayor has become picky and demanded better accommodations, and so those are being dug out for him.
25th limestone: the farmer has completed a beautiful green glass gem, and has gone right back to farming. Good thing too, the fields were starting to become fallow.
16th sandstone: more dwarves have arrived, pushing the fortress to 87 dwarves. This place is getting busy. The manager at this time remembered that he should be building a wall. Unfortunately, the aquifer breaching had created a second entry way, and so that also needs to be covered.
15th Timber: The dwarven caravan has arrived, and the second layer of stone was dropped into the aquifer… just as the sea froze… this sent water everywhere, where it immediately froze, and fell back down. One Dwarf was hit by this ice, and has sustained horrific injuries, and is being hauled off to the hospital. We pray he does not die.
16th Timber: the dwarves have not even arrived at the trade depo when goblins appeared! It is a good thing the wall was as far along as it was, else this could end up very differently. The military is finally going to test themselves… me? I think I am going to lock my door and hope for the best. This fort needs haulers, you know, cant risk losing them.
18th Timber: after working up the courage to leave my room, I found that our military, along with the caravan guard had dispatched the goblins, but not without taking causalities. One of our military dwarves is dead, and one of the caravan guards is lying unconscious outside our fort.
20th Timber: it turns out that the aquifer is in fact 3 layers deep, and so once again, we have failed at breaching the aquifer. How did I know it was going to fail, ugg. Another dwarf managed to die when ice fell on him, and the manager is getting upset again, which is understandable.
7th Moonstone: A kidnapper has somehow made off with one of our children, and a thief made off with the farmer’s gem. Immediately afterward, the manager gave a letter to the liason, I don’t know what it says, but I could take a guess.
14th Moonstone: Another kidnapper visited our fort, luckily, this time the military was alert, and chased the goblin off.
4th opal: the Animal Trainer, after surviving almost two months died today of some sickness. Our manager made an announcement telling everyone that he could not stand the damage he had done to so many lives, and that he would be leaving as soon as his replacement he sent for arrives. We expect him in about 2 months.
10th obsidian: A goblin siege has come! The order was given (and I have never seen the masons work so fast!) to seal the fortress. There is now no way in and no way out. There is now nothing left to do but wait. There are now a full squad of goblin spearmen and some sort of horrid creature sitting around outside our walls.
28th obsidian: Tomorrow, goblins or not the new manager is hopping over the wall and leaving, exactly one year after he arrived. We wish him well, maybe he will return later, but right now, we have more pressing matters to worry about.
Here is the above ground area of the fort, as you can see there is a wall surrounding the fort, and gobos standing around outside. There is an attempt at building a drawbridge, unfortunately, I 1. Dug into the storage rooms, and 2. Did it just as the gobos showed up, so I quickly walled it up, sealing the fortress off.

Here is the slightly lower level, nothing much here has really changed, except the hole where I stupidly dug for the drawbridge… and the new fancy ceiling over where the aquifer breach was supposed to be.

Almost nothing has changed on the level, except the very fancy dinning room is smoothed, ready for engraving, (I don’t really like engraving till my engravers are legendary)… and the grave yard is a bit more filled.

The next layer down has a new mayor’s house, and more of the farming area is being used now. Oh, and make sure you brew lots of drinks… it should be on repeat atm, but we are a little low there…

And then this last picture is of the failed aquifer breaching attempts… you might be able to fit some sort of clever aquifer breaching pumps on that bottom small little dry area… but it would prolly be easier to just start a new attempt.

So, after my turn, the fortress has grown by over 50%... and has managed to stay about the same size. The military dwarves are, after their friend died… back to being unhappy… at least they are no longer miserable… so we made a little progress there. I strongly suggest alternating the months so that they get every other month off, as right now they are all enraged about being on duty nonstop for over a year. Perhaps a second squad needs to be trained. The bedroom area could be expanded… I kept waiting and waiting so I could build a true fort under the aquifer… That blasted aquifer. Oie. it still needs breaching (and dam, it’s a bitchy one… twice I have tried and failed… although, someone slightly smarter than me might be able to put pumps on the lowest z level of aquifer I had pierced, and use the pump method to breach the third z level (hopefully there isn’t a forth!) for some reason, the aquifer water refuses to freeze… and without magma, there is not enough natural rock to use the collapse method to go any deeper (although, you may have to do the 2 level collapse method, creating a much, much larger work area than I gave you, and then use pumps to get down deeper.) You also have a goblin problem to take care of… and thieves seem to be showing up quite often now. Good luck!
http://www.mediafire.com/?2ggztkzzqdi