uhhhh the repair ship! this is really wasent what i had in mind, but its good non the less, even better.
i thought the repair ship will cruise along with you and slowly repair the ships next to it, like at 2 health per second, but this way its really nice to leave something back "home". will it be possible to make it constantly patrol the buildings and get to hide at sight of an enemy?
as i saw that repair ship that stayed back home, a thought came to my mind, a 5th ship - a sector defence ship that will patrol around and aim to intercept enemy ships in the sector, it will be much weaker than the def drone, but its mobility will make it maybe more plausable if buildings will get spread out.
did you change the defiance? it feels much more balanced - minor glitch - when you hover it, it says repair ship in the title.
about the encounter - it starts really great. the first contact is perfect. but i kinda missed them on sector 4, would have been nice to see a battle between 4 of those against the wraith and its companions and you comes along and save the day.
as for priorities, my personal preference is to finish the peacefull aliens, then get to the invis ships. i am eager to fight against an alien who would do more than just go straight at you and die to my all mighty defiance/cruiser combo.
i also think the formation editor should have a bigger icon, seperate from the build menu.
btw - if you agree on the sector defence ship, heres the painting i just did for it. if you dont like the concept, save the ship, we might find something usefull to do with it.
