Rikaze, I'm going to be blunt. Your post screams to me "I play P and I'm bad at SC2. I'm gonna blame Blizzard instead of myself and avoid responsibility". There's plenty of Ps in top 10 platnium position. They have no problem getting and staying there, even tho according to you Protoss is being nerfed into to ground.
Actually scratch that. I reread the paragraph and I'm not even sure what your point it. It's a terrible vague paragraph.
Personally I love SC2. It's just what I wanted (a competitive RTS that's fun). Blizzard seem to be doing a fine job balancing.
As for Stardock and Blizzard... Blizzard has a much much bigger fanbase. They can't treat it the same as Stardock treats theirs.
No, I play Zerg, and very very poorly. I understand why my post screams the way it does though, and there's nothing I can do to change that or convince you otherwise, short of showing you exactly how much worse I am at BroodWar Protoss than Zerg, since I don't have the SC2 Beta.
The point of the paragraph is basically that I'm becoming, and have been for a while now, very disillusioned towards Blizzards handling of things since Diablo 2, and just jaded with them in general. It's also to preface how much I love how much Stardock very obviously cares.
By these tokens though, I'm somewhat pleased with the latest patch for the SC2 Beta, especially after hearing the 'State of the Game' podcast for this latest patch. I don't think it addresses the issues as it should, but they are taking baby steps in the right direction it seems. They nerfed Protoss yet again, but this time, instead of just further gimping them, it actually added a lot of flavor to their play. Specifically, they nerfed Void Rays, reducing the amount of 'Charge-Ups' it gets from 3 to 2, reducing its armor by 1 point, bringing it from 1 to 0 if I'm not mistaken, as well as changing the damage values for both Single and Full Charge attacks. (Before, they were doing 2 Base + 4(Armored) on the first charge, and now it's a flat 5, and the second charge was 8 + 16(Armored). Now it's 10 + 15(Armored). ) The removal of the First-Charge Armored bonus and the Base Damage Increase on both charges actually makes Void Rays more than just Cheese units, since now they're actually viable against more than just Buildings and Heavy Units. Apparently, just a few days into the patch, we're seeing Void Rays incorporated into Protoss Army Compositions a ton more, as well as seeing their effectiveness against units like Marines and Zerglings increase drastically, despite the seemingly very minor difference. It makes sense that in order to balance the Void Rays new damage, they'd take away its armor. This also gives Protoss some way to fight from the air while still being relatively Cost Effective, which is something they've always lacked, even in Brood War, where their only decent and cost effective Air Unit was Corsairs. (Carriers aren't actually viable at the higher levels of play but in a few circumstances, and that holds true for SC2.)
They also made the Maurader's Concussive Shell (50% reduced movement for 3 seconds,) an Upgrade and not a standard ability. I don't think this really changes the play for most Terrans, but there are two other things that do. Banshee's got a 10 HP buff, which, despite the low number again, is actually huge.
They also nerfed Roach's to some extent, reducing their Burrow Move Speed from 2 to 1.4, which really doesn't affect anyone at the higher levels, as well as reducing their Armor from 2 to 1. THAT, is HUUUUUGE. It doesn't change the amount of attacks most of the 'Hard-Counter' units need to kill the Roach, but it makes the 'Soft-Counter' units a TON more viable against them. I.E., Zealots, Marines. At the same time, this is a step in the right direction towards making Terran Mech builds viable again, and once they do that, the balance will really start shaping up...
Also, they decreased the build-time of the Terran Thor from 75 to 60, and of the Siege Tank from 50 to 45. While the Thor is a very specialized unit you rarely see more than 4 or 5 of in a Terran Army during a competitive match, the five second decrease on the Siege Tanks, while probably throwing off their Cost Effectiveness, takes another big step towards making Terran Mech viable, and encouraging players to move away from the (somewhat, but less so now,) OP Marauder/Marine/Medievac build. In that same vein, they reduced the Hydralisk HP from 90 to 80, making it die in One Shot to Thors, further encouraging Terrans to diversify their play.
So, I guess I spoke too soon, it seems like Blizzard is finally starting to make changes that matter and improve the balance of the game.... Even if they are still essentially nerfing Protoss.
And the reason I don't complain about Zerg being nerfed is because, besides the Roach and the Broodlord, Zerg is already very well balanced and just needs some minor tweaks. Those two units, particularly the Broodlord though, are a little OP. The Broodlord is so much so in fact, that even Zerg players are starting to think it's lame that they can almost win by default if they make it to Broodlords. Once they fix that, give the Marauder a nerf that actually hurts it a little, there's a very good chance they'll be moving into the tweaking phase for unit balance, and then after that, all that's left are the Economic/Macro Mechanic Balances... Particularly for Zerg. For 150 minerals, they essentially get a never-ending stream of Larvae, even if they only have one Hatchery/Lair/Hive, since there is literally no limit to the amount of Larvae they can bank using the Queen's Infuse Larvae ability, essentially giving them the ability to supply cap, and then if they lose the fight, immediately re-create their army... From a conceptual stand-point, this actually fits the Zerg perfectly, but from a balance and competitive play standpoint, it's a little (Possibly more than just a little,) broken.
Zerg Versus Protoss still needs some work, but that's where Protoss has to struggle the least to actually win, at least at the Gold/Platinum levels, so it'll be an easy fix. Terran Versus Protoss is still pretty broken in favor of the Terrans though, since Marauders still pretty much decimate Protoss armies... Hence why they need to fix them a bit more. But with the Concussive Shells nerf, they're definitely on the right track. And now that Void Rays are actually pretty decent against Marines, they're viable against the slightly OP MMM build, again, encouraging Terrans to move more towards Mech.
I am enjoying SC2. The matchmaking makes me a little bitter (I'm in bronze but I get "favored" to win high level silver players).
I play as Terran. If anyone needs help, I'd say it's Zerg.
That's kind of weird to hear FB, especially considering most of the upper level guys seem to think Zerg has way to big of an advantage in Zerg VS Terran. Hydra/Roach builds decimate a TON of stuff... But with the Hydra Nerf, it should even the playing field a lot, now that Thor's will actually be really freakin' ownage against Hydras, particularly once you factor in their Splash Damage.
Also... Bronze! Congrats! I'd be in Copper for sure. Close to the bottom of Copper... At least, that's what I'm guessing.
All-in-all though, it seems like Blizzard is trying to make Terran something much more diverse than what it was in BroodWar. You rarely saw Bio-Mech builds unless it was a Mirror Match, and occasionally in Terran VS Zerg, (Since Goliath's pwned Zerglings before they got to Anabolic Boost Upgrade [Faster Attack Speed, or as it's more commonly known, Cracklings,]) but now, it's like they're almost begging the Terrans to try Bio-Mech. This is a very good thing, as the other two already have a lot more choice in their unit compositions than Terran did at the higher levels of play, and it'll help things a ton...
On that token though, I never really realized exactly how UN-viable Terran Mech was... So I was maybe a little too judgemental in saying that Marauders were way too OP... Even though that's true, players wouldn't feel like they HAD to use Marauders if they had other options, which they didn't.
Edit: Err, not 'Removal of the first charge armor bonus,' rather, 'Reduction of the first charge armor bonus.'