Darvin, a single pirate ship with 4000 hull IS NOT REASONNABLE!
Pirates have to tank through starbases and minefields, all without shield mitigation. As I already mentioned, 4k hull is not nearly as much as it sounds due to the effects (or rather, the pirate's lack thereof) of shield mitigation. So yeah, I think 4000 hit points is fine, maybe even a little low depending on their armor values.
Pirates have no shields, no support cruisers, no carriers, and no long-range cruisers. There are SO MANY ways to blast them before they get a shot off that it just isn't funny. I
do not want pirates to go back being silly little lumps of free experience.
But if the pirates where to send 5 Corsairs with 800 hull each, then yes that is reasonnable
That is NOT reasonable. Not at all. That's so weak that they'll die in seconds to any reasonable defense. Do you even realize that those corsairs are about as tough as
scouts!? Seriously, shield mitigation is a 60% damage reduction most of the time, without it 800 hull is more like 320 hull. You kidding me? If you don't have some
crazy high armor value then these Corairs will just get waxed the moment they enter your gravity well.
This is
why pirates got so massively buffed, because they were no threats at all. Combined with simplistic and predictable behavior, a very limited unit lineup, and a lack of shield mitigation they just didn't stand a chance against player forces. They
needed these excessive stats.
Now, I do agree that they should stop scaling at a certain point (since the player stops scaling), but they should remain powerful and threatening. Increasing their numbers isn't the answer, because this just keeps them equally vulnerable to area of effect abilities. Marza with missile barrage, Transcencia with meteor control, or just a simple minefield, if pirates don't have the health to tank it, they're just rendered moot as soon as you have the appropriate counter.
I do not have Diplomacy, but I have Entrenchment and I ended up turning Pirates to OFF because of having to spend too much time in a bidding war to keep the pirates off of me.
Why are you bothering? Just put up a few repair bays and turrets. Pirate problem solved. They're so weak they're not even worth your time bidding.
Heck, if you can afford to do it, send a capital ship to defend against the pirate raid. Not because you need it to defend, but because it's great experience that will help level it up.
That said, I've never liked the EBay bidding system. Far as I'm concerned, if two people bid super high, pirates should attack both targets, whether or not one of them bidded a little extra pocket change at the last second.