It is mine copy-pasted post from general balance topic, because that thread is dominated by many other balance problems, IMO making dedicated thread for caps is good idea.
1. I am going to edit first post after reading feedback
2. Thread purpose is simple: to give as accurate balance suggestions as possible
Global changes:
- Damage taken by Caps from ANTI-MEDIUM (LRF) reduced to 50% (from 75%)
- Damage taken by LIGHT ARMOR (LRF) from COMPOSITE (HC) increased to 200% (from 150%)
- Damage taken by LIGHT ARMOR (LRF) from CAPITAL (Caps) increased to 100% (from 75%)
- Shield regeneration rate on all caps increased to 4/sec (from 3/sec)
- Hull repair rate on all caps increased to 2/sec (from 1.5/sec)
- Capships Max trainable level increased to 4 (from 3)
- Capships Max trainable level after upgrade increased to 5 (from 4)
- Capships Max level trainable by Advent Mass Transcendence increased to 5 (from 4)
Capital Battleships:
Kol Battleship:
- Health increased to 3300 (+300, from 3000)
- Shields increased to 1450 (+200, from 1250)
- Beam DPS increased to 14.0 (from 9.0)
- Laser DPS increased to 13.25 (from 8.25)
- Armor increased to 6 (from 5)
- Railguns: Antimatter cost decreased to 60 (from 75)
- Railguns: Cooldown increased to 20 (from 6)
- Railguns: No longer slow target
- Railguns: Now reduce target max mitigation by 5%/10%/15% for 10 seconds
- Railguns: Damage changed to 300/600/900 (from 325/650/975)
- Finest Hour: Duration increased to 90 (from 60)
Radiance Battleship:
- Health increased to 2400 (+200, from 2200)
- Shields increased to 2050 (+300, from 1750)
- Beam DPS increased to 20.0 (from 15.0)
- Plasma DPS increased to 15.0 (from 10.0)
- Armor increased to 5.5 (from 4.5)
- Animosity: affected ships now are not controllable by their owner
- Animosity: Now give Radiance 1%/2%/3% bonus to shield mitigation
- Animosity: Duration reduced to 15 (from 20)
Kortul Devastator:
- Health increased to 2900 (+250, from 2650)
- Shields increased to 1675 (+250, from 1425)
- Wave DPS increased to 17.0 (from 12.0)
- Phase Missiles DPS increased to 10.8 (from 5.8)
- Armor increased to 6 (from 5)
- Jam Weapons: Affected strikecrafts get 1/2/3 damage/second in addition to already existing effects
- Volatile Nanites: Area Radius increased to 4000 (from 2000)
- Volatile Nanites: Damage on death area radius increased to 2000 (from 1000)
- Volatile Nanites: Area damage on ship explosion increased to 200 (from 150)
Capital Support:
Dunov Battlecruiser:
- Health increased to 3000 (+200, from 2800)
- Shields increased to 1225 (+100, from 1125)
- Autocannons DPS increased to 11.0 (from 6.0)
- Missile DPS increased to 11.0 (from 6.0)
- Armor increased to 5 (from 4)
- Shield restore: Restoration changed to 350/550/750 (from 250/500/750)
- Magnetize: Number of affected SC increased to 12/18/24 (from 8/12/16)
- Magnetize: SC collision damage increased to 30 (from 25)
- Magnetize: Range increased to 7500 (from 5000)
- Magnetize: Duration changed to 10s/15s/20s or 12/18/24 SC killed (from 10s/12.5s/15s or 8/12/16 SC killed)
- EMP Charge: Antimatter cost changed to 90/85/80 (from 100/90/80)
- EMP Charge: Range increased to 5500 (from 4500)
- EMP Charge: Area Radius increased to 3000/3500/4000 (from 2500/3000/3500)
Rapture Battlecruiser:
- Health increased to 2200 (+100, from 2100)
- Shields increased to 1825 (+200, from 1625)
- Laser DPS increased to 16.0 (from 11.0)
- Beam DPS increased to 14.0 (from 9.0)
- Armor increased to 5 (from 4)
- Vertigo: Range increased to 6000 (from 4500)
- Vertigo: Area Radius increased to 2500/3000/3500 (from 2000/2500/3000)
- Domination: Antimatter Cost reduced to 75 (from 150)
Antorak Marauder:
- Health increased to 2675 (+150, from 2525)
- Shields increased to 1375 (+150, from 1225)
- Pulse Beam DPS increased to 17.0 (from 12.0)
- Phase Missiles DPS increased to 15.0 (from 10.0)
- Armor increased to 5 (from 4)
- Distort Gravity: Gravity well range to Phase Jump reduction increased to 10%/20%/30% (from 8%/16%/24%)
- Distort Gravity: Area Radius increased to 10000 (from 5000)
- Distort Gravity: Duration increased to 45 (from 30)
- Subversion: Now increase Strikecrafts Build time in entire Gravity well by 100%/200%/300%
- Subversion: Ship build time increase increased to 100%/200%/300% (from 50%/100%/150%)
- Subversion: Structure Build Time increase increased to 100%/200%/300% (from 50%/100%/150%)
- Subversion: No longer stackable
- Phase Out Hull: Antimatter cost increased to 60/60/60 (from 60/50/40)
- Phase Out Hull: Cooldown time increased to 15/15/15 (from 5/3/2)
- Phase Out Hull: Duration increased to 15/15/15 (from 6/8/10)
- Phase Out Hull: Restored Shield on friendly ships increased to 200/400/600 (from 200/200/200)
- Phase Out Hull: Damage to Enemy Ships increased to 200/400/600 (from 200/200/200)
- Phase Out Hull: Now remove 75/150/225 Antimatter from enemy ship
- Phase Out Hull: Now restore 75/150/225 Antimatter on friendly ship
Capital Planet Killer:
Marza Dreadnauth:
- Incendiary Shells: damage rate increased to 5/10/15 (from 3/4.5/6)
Revelation Battlecruiser:
- Guidance: Antimatter cost reduced to 35 (from 75)
- Guidance: cooldown time reduced to 10 (from 20)
Vulkoras Desolator:
- Phase Missiles Swarm: Number of targets increased to 8/12/16 (from 3/5/7)
- Phase missiles Swarm: AM cost reduced to 75 (from 90)
- Phase missiles Swarm: Range increased to 7500 (from 5000)
Capital Carrier:
Sova Carrier:
- Heavy Strikecraft: damage buff increased to 15%/30%/45% (from 12%/24%/36%)
- Heavy Strikecraft: armor buff increased to 4/5/6 (from 2/3.5/5)
- Ship start with 2 SC squadrons, additional squadrons at lvl2, lvl3, lvl4, lvl6, lvl8 and lvl10
Halycon Carrier:
- Telekinetic Push: Cooldown increased to 20 (from 10)
- Anima Tempest: Cooldown reduced to 90 (from 180)
- Ship start with 2 SC squadrons, additional squadrons at lvl2, lvl3, lvl4, lvl6, lvl8 and lvl10
Skinatra Carrier:
- Microphasing Aura: Radius increased to 12000 (from 8000)
- Replicate Forces: Create 8 frigates or 4 cruisers (instead of 3 frigates or 3 cruisers)
- Repair Cloud reworked:
Cooldown increased to 30 (from 12)
AM cost increased to 120 (from 100/90/80)
Duration 20s (from 10s)
Now repair:
* 3/6/9 hp/s on Strikecrafts
* 15/30/45 hp/s on Frigates/Cruisers
* 30/60/90 hp/s on Caps/Starbases/Buildings
* (instead of 25/35/45 hp/s on Everything)
Range increased to 4000/4500/5000 (from 3000/3500/4000)
- Ship start with 2 SC squadrons, additional squadrons at lvl2, lvl3, lvl4, lvl6, lvl8 and lvl10
Capital Colony Ship:
Akkan Battleruiser:
- Targeting Uplink: Now give 4%/6%/8% DPS increase in addition to already existing bonuses
Jarrasul Evacuator:
- Colonize: Now add 100%/150%/200% population grow increasese for 240s/480s/720s in addition to already existing bonuses
- Colonize: Now give 0/1/2 free levels of Civilian Infrastructure upgrade
- Gravity Warhead: range increased to 7500 (from 6000)