Balance tweaking is not going to be a forever thing. They currently have incentive to change things still. That kept in mind there is no pleasing everyone. There is always going to be someone bemoaning the state of the game. The strive for perfection is fine and dandy but no one will agree on what is perfect. Look at this present discussion. There are always gonna be people who think one unit or another should be stronger when others think it needs weakened. There are also those that think things should be left at the status quo and change will only muck up the works further. Such is the way things are.
Hear Hear. Cheers mate
AntiLight attack type's damage modifier vs CapitalShip, Medium, Heavy and VeryHeavy armor increased from 25% to 50%.
We're talking about turning an incredibably pathetic multiplier into a pathetic going on bad multiplier.
The reason I feel the current scout/lf spam is a problem, is because it is a mindless strategy. No labs, no strategy, no fun. Just rush the opponent with basic units befor he can do anything else, and win, no real recourse. I also believe that, the Advent scout (& LF, then LRF), is the primary problem.
I think I understand where the sentiment is coming from, I just disagree. Pushing back a lf/scout spammer isn't hard. The most effective counters I've found are:
1. Buy a second cap early, a carrier cap specifically, or potentially a battleship. I prefer the carrier because it comes with fighters early which absolutely maul scouts. Quick start thankfully makes this a viable option. One adjustment I've made to my play is I don't scrap the capital ship factory immediately. I get a look at my opponent first, then either build a second cap or scrap it then.
2. Pure light frig fleet or the later game hc fleet. Either works.
3. Since this guy is almost guaranteed to hit you first, I like to build a repair bay with 2 or three turrets around it before he gets there. LF's and Scouts are pathetic against buildings, and the repair bay heals your cap(s) if he tries to micro one of them away (which by the way lf/scout fleets suck at).
4. Good Ol' Fashioned starbase works too if that's your think. LF/Scouts suck against these
Vasari don't really have much of an answer to Advent or TEC scout spam.
I feel this is more linked to the fact that skirmishers and navigators both have stats that not only pale in comparison to their counterparts, they're god awful. The fact that Assailants come out so early isn't enough to make up for this falacy.
I think scouts should still retain their abilities to fight LRF...I wouldn't want to see them nerfed stat wise (maybe a little for Advent scout's health). I think they just need to be a bit more expensive, say 250 cr and take 3 supply. This would put them more in line with Vasari scouts for cost. They could still be spammed to counter LRF, but their cost and fleet supply would be a bit more in line with the value they bring to an army. I think they are just too dirt cheap for how effective they are currently.
I can agree with this sentiment somewhat. Advent scouts need a health nerf. That I definitely agree with. I'd like it to be ballpark 25-100 health. Honestly I feel the current balance of the TEC scout is ideal, and that the navigator needs a buff.
I wouldn't mind seeing a 10-20% cost hike, but I would mind changing the ship slots, purely because that would requre rebalancing of the scouts overall, and I think there are simpler answers.
Am I the only person who sees the lf/scout tactic as counterable?
I am very hesitant to go and nerf scouts. I agree the seeker needs a nerf. No arguement, but I feel if scouts go away as a viable counter ( and by the way, viable doesn't mean just barely pulls it off, hence why I like the current balance of the tec scouts ) then we go back to the olden days of "spam lrf with a little flak".
I will defend scouts to the death because of that. I have waited 20 months for this game to finally get to a point where I have yet to see a strategy that isn't counterable (ok, i'll revise that, I mean lrf spam is no longer god and if I'm TEC or Advent early, I haven't seen a strategy that I truely felt there was no answer for. If I'm Vasari I'm still getting raped by Illums.
I think they are just too dirt cheap for how effective they are currently.
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I will agree about the Seeker. Not about the Scout. Not about the Navigator. As a matter of fact, I think the navigator needs a pretty decent buff.
I really think there's almost an exponential drop off of how effective scouts are as the game progesses. I don't want them nerfed overall because I think that will bring back lrf superiority.
I get why this strategy is annoying. It comes out so early that HC's aren't an option. It has scouts, so LRF's aren't an option. It has light frigs, so flak isn't an option. You can try to fight rock with rock, but that's not really countering.
That leaves building pure light frigs simply because the scouts don't do jack to lfs. And getting a carrier cap. Seriously, try it next time you think someone is gonna try this (albeit, simple) strategy.