Well, haven't read the above posts, but I'm just going to yank some ideas out of my mod... I will display technical data from the forums I have posted for my mod...
---------------------Frigates---------------------
Minesweepers: Detect and destroy mines.
Neodyn Detonator [TEC]
Hull: 700
Armor: 3
Armor Type: Light
Shields: 350
Weapons:
Fore: One VH Autocannon 18 DPS
Abilities:
Minesweeper: Detects all mines within a radius of 2500 [Passive]
Neodine Bomb: Fires a slug to a range of 3000 which then detonates and deals 30 damage to all units (enemy and otherwise) within its range (2500). Cooldown: 60 seconds
Notes: This is great for knocking out minefields, plain and simple.
---------------------Cruisers---------------------
Artillery Cruisers: Everybody wants these. AoE attacks, long range, and minimum range. You gotta love em'.
Troop Transports: These carry boarding parties that deal long-term DoT's, but also deal VERY heavy damage to the target. BP's can also be used on your own ships to counteract another faction's use of them.
Defense Cruiser: Currently, the Flak Frigate is just weak. Yes, it does its job, but I don't really like it all that much. This is basically a mini-battleship that can take out SC. For a more complete definition of it, go to my mod's site...
Defense Cruiser [TEC]
Hull: 2300
Shields: 750
AM: 350
Weapons:
Fore: Two H-RF Autocannons 6 DPS, One Missile Tube (when fighting bigger things than SC) 10 DPS
Port/Starboard: Three H-RF Autocannons 8 DPS
Aft: Two Light Autocannons 3 DPS
Total DPS Versus SC: 25
Total DPS: 35
EXP Yielded Upon Death: 125
Abilities:
Fragmentation Rounds: Deals 10 splash damage with all autocannons [Passive]
Volley: Reduces the CD of all autocannons by 40% for 60 seconds. Costs 75 AM
----------------------Capitals--------------------
Destroyer: A lighter and faster version of the Battleship, these are more focused on damage than health. They are also shorter ranged than battleships. In a one-on-one, they would lose to a battleship but would defeat the other type of capital I will suggest...
Eyron Evangelist [Advent]
Fore: one heavy plasma cannon, two heavy beam cannons 23 DPS
Port/Starboard: two medium plasma batteries 11 DPS
Aft: two heavy beam cannons 15 DPS
Total DPS: 60
Shield Composure: Remove 200/300/400 Shield Points from a friendly target to regenerate 100/200/300 Hull Points. Costs 80 AM
Active Harmonization: increase maximum mitigation of the Eyron by 4%/8%/12% [Passive]
Shield Pulse: Damage the shields of a target by 400/600/800. Costs 100 AM.
Shield Detonation: Damages the target for 4500 damage and deals 700 damage to own shields. Costs 80 AM
Gartel Destroyer [TEC]
Fore: three heavy laser cannons 17 DPS
Port/Starboard: two heavy autocannon batteries, one medium laser cannon 18 DPS
Aft: two heavy torpedo launchers 10 DPS
Total DPS: 65
Firefight: Cause all attacks to deal 10/20/30 splash damage and damage the target for 1/2/3 damage for 5/10/15 seconds [Passive]
Cannonade: Increase the damage of all weapons on the Gartel by 115%/120%/125% for 20/30/40 seconds. Costs 60/65/70 AM
Allegiance: Increase damage of a all allied capital ships within a radius of 2000/3000/4000 by 3%/7%/10%. [Passive]
Broadside: Damages all ships on the ship's Port and Starboard sides for 120/240/360 Damage in one massive volley. Costs 70/65/60 AM
Kramrock Dissapator [Vasari]
Fore: two heavy phase missile batteries 15 DPS
Port/Starboard: two very heavy wave cannon batteries 20 DPS
Total DPS: 55
Discouragement: Increase the weapon cooldowns of 3/7/10 enemy ships by 130%/140%/150% for 20/30/40 seconds. Costs 80/70/60 AM.
Extermination: Damage planet for 40/80/120, but kills 50/100/150 population over 30/25/20 seconds. Requires 110/100/90 AM
Subdue: Reduce the damage dealt by an enemy ship by 25%/50%/75% for 10 seconds. Costs 60 AM
Xenocide: Damages all ships in in the gravity well for 300 Damage to hull.
Lancer: a heavy sniper-like capital ship that sits far from the action and deals heavy damage with its axial gun.
Nolane Converter [Advent]
Axial: 1 super heavy beam cannon 30 DPS
Fore: four heavy plasma cannons 65 DPS
Port/Starboard: Two light laser cannons 5 DPS
Total DPS: 105
Mass Conversion: Causes target planet to take 30 damage per second for 20/40/60 seconds
PsiTech Ranging: Increases range of all weapons on the Nolane by 10%/20%/30%. [Passive]
Charged Cannons: Increases weapon damage by 35%/45%/55% and increase cooldown by 10% for 20 seconds. Costs 55/50/50 AM
Apocalypse Summoner: Activates axial cannon and deals 500 DPS for 6 seconds. Costs 120 AM
Astrom Lancer [TEC]
Axial: 1 super heavy autocannon 60 DPS
Fore: 4 heavy laser batteries 60 DPS
Port/Starboard: two light lasers 6 DPS
Total DPS: 136
Emergency Generators: Disables engines, weapons, and abilities of the Astrom to regenerate 8/9/10 AM and 16/18/20 Shield points per second for 20/30/40 seconds. Costs 90 AM
Maximum Firepower: Increases damage of all weapons by 100%/120%/140% for five seconds. Costs 70/65/60 AM. 60/55/50 second cooldown.
Primary Target: Increases damage done by ships within a radius of 1000/1500/2000 to the target by 10%/20%/30% for 30 seconds. Costs 80/90/100 AM.
Railgun: Activates axial cannon and deals 2400 damage to the target. Costs 120 AM
Rashnak Obliterator [Vasari]
Axial: 1 super heavy pulse beam cannon 90 DPS
Fore: 4 heavy phase missile launch tubes 30 DPS
Port/Starboard: 2 light pulse beam cannons 7 DPS
Total DPS: 134
Fear of the Empire: Damages the target and those within a radius of 1000 for 100/200/300 have their attack disabled for 3/4/5 seconds
Phase Cloaking: Phases self out, for 4/5/6 seconds. Costs 90/85/80 AM
Nanite Slugs: causes all weapons to yield a .5/1/1.5 DPS to the target's hull for 10 seconds. (Passive)
Obliteration Cannon: Activates axial cannon and damages the target for 2600. Costs 120 AM
------------------------Strike Craft------------------------
Torpedo Bombers: for use on special carriers, these are similar to normal bombers, but deal far more damage.
Heavy Bomber [TEC]
Ships Per Squad: 2
Ship DPS: 10
Ship Hull: 60
Damage Type: AVH
Weapon Type: Missile
Abilities:
[Automatic] Careful Delivery: Increases DPS by 30% but decreases speed by 25%.
[Researchable] Hull Crusher Torpedo: deals 150 damage to target ship (CD: 360 seconds)
Notes: None
Heavy Bomber [Vasari]
Ships Per Squad: 1
Ship DPS: 25
Ship Hull: 140
Damage Type: AVH
Weapon Type: Pulse Beam Cannon
Abilities:
[Automatic] Load AM: Increases damage dealt by 100% but increases damage received by 60%.
[Researchable] Micro Phase Manipulation: Passively reduces speed of enemy SC within range (3000) by 30%
Notes: None
Heavy Bomber [Advent]
Ships Per Squad: 3
Ship DPS: 6.5
Ship Hull: 35
Damage Type: AVH
Weapon Type: Psi Burst
Abilities:
[Automatic] Telekinetic Bursts: causes all ships hit by this to recoil a slight amount.
[Researchable] Destructive Telekinetic Bursts: Causes target ships to receive a 4 DPS DoT for 20 seconds.
Notes: none...
Interceptors: anti-verylight damage so they are flak firing SC.
Interceptor [TEC]
Ships Per Squad: 3
Ship DPS: 8
Ship Hull: 45
Damage Type: AVL
Weapon Type: Autocannon
Abilities:
[Automatic] Escort: Reduces the damage taken by nearby (within a range of 1000) SC by 40%
[Researchable] Missile Swarm: Damages up to 6 enemy SC in range (2000) for 30/60 (dependent on research level) damage
Notes: The normal TEC fighter would get bumped to using lasers.
Interceptor [Vasari]
Ships Per Squad: 2
Ship DPS: 14
Ship Hull: 70
Damage Type: AVL
Weapon Type: Pulse Cycler
Abilities:
[Automatic] Covering Fire: Reduces the damage dealt by enemy SC within range (1000) by 50%
[Researchable] Dormant Nanites: deals no damage to the SC itself but upon docking with its carrier (working on how to code this) instills a stacking DoT of 15 DPS for 20 seconds
Notes: Normal Fighters get Wave Cannons
Interceptor [Advent]
Ships Per Squad: 5
Ship DPS: 4
Ship Hull: 23
Damage Type: AVL
Weapon Type: Laser
Abilities:
[Researchable] Telekinetic Shield: Reduces damage taken by 40% and returns 250% of the damage to the attacker
Notes: Fighters would get bumped to plasma
Well, I don't know how the formating will look, but there is some data from my mod of new ships...