We’ve been combing through the forums looking at ideas people have had for the game. Now if anyone wonders why we’ve extended the beta testing period for this game need wonder no longer: We want time to put in your ideas.
So let’s walk through some of them here.
Creating your sovereign
The idea has come up on the forums and we agree that sovereign creation should get its own screen and that the sovereign is independent of the kingdom/empire you choose. That is, you shouldn’t be “stuck” with a particular “wizard” based on your faction choice.
Main UI and info cards
I had originally planned to link to the individual posts where these were discussed but I realized that would take longer than just taking screenshots and showing what was discussed.
Sovereign Handling
People do not want luck to decide the fate of their sovereign in a battle. Many people don’t like the idea of ones sovereign dying meaning the end of the game.
The sovereign being a unit in the game is key to the game mechanics that will become more apparent later. But we have been convinced by the feedback that there shouldn’t be an “evade” ability.
Instead, we’re now leaning towards if your sovereign is attacked and your side loses, the sovereign flees to the nearest city. However, if you attack with your sovereign and you lose, your sovereign dies and the game ends. So you can control whether your sovereign is in any peril.
Game Performance
Beta 1A has pretty bad performance. This has been fixed internally due largely to a couple of one line type bugs that affected a lot of stuff.
General Bug reports
Kryo has been documenting these. I’m torn between wanting to put up an interim build this week that lets people have the bug fixes sooner and waiting until next week when there’s a lot more features. By waiting until next week, we don’t have to fixate on a build and more will get done so we’re leaning towards that.
Thoughts on Mopping up
Since there is magic in Elemental it frees us from a lot of the usual “mop up” issues found in traditional strategy games. At least, that’s the theory. Over the next several months you guys will have a lot to say on this.
How similar to Master of Magic?
Well, that’s a discussion unto itself. Elemental isn’t designed as a clone. But it is definitely pretty similar in the key elements that, IMO, made MOM special.