Upgraded to 0.23 via Impulse. Beta hangs on startup. Previous beta played fine. Suggestions gratefully received
 
DebugMessage:  Version 0.23 last updated on: Thu Sep 24 11:49:23 2009
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 9/28/2009, 11:19:42
DirectX Version: DirectX 10
Machine Name: FISHEYE-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
Languages: English (Regional Setting: English)
System Manufacturer: Micro-Star International
System Model: GX723
BIOS: Ver 1.000
Processor: Intel(R) Core(TM)2 Duo CPU     P8600  @ 2.40GHz (2 CPUs), ~2.4GHz
Physical Memory: 3070MB RAM
Page File: 1143MB used, 5198MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GT 130M 
Manufacturer: NVIDIA
Chip Type: GeForce GT 130M
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0652&SUBSYS_100B1462&REV_A1
Display Memory: 1779 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution: 
Driver Name: nvd3dum.dll,nvwgf2um.dll
Driver Version: 7.15.0011.7919
Driver Date: 10/31/2008 13:00:00
DirectX Acceleration Enabled: Yes
 
Sound info
Sound device 1:
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627220&REV_1001
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHDA.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5735
Driver Date: 11/11/2008 19:15:12
Type: WDM
Other Drivers: 
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 
DebugMessage:  *********END dxdiag info.*********
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  Using 4 samples for multisampling.
DebugMessage:  Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)NVIDIA GeForce GT 130M 
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage:  Timer Frequency is 0 da7a64
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  No files found matching mask Music\*.mp3
DebugMessage:  No files found matching mask Event Music\*.mp3
DebugMessage:  Create anchor mwin
DebugMessage:  Load texture atlas.
DebugMessage:  InitializeWorld
DebugMessage:  Create popup manager.
DebugMessage:  InitializeMWinStripEngine
DebugMessage:  InitializeMWinDeferredTextRenderer
DebugMessage:  Initialize effect system.
DebugMessage:  InitializeSpellRepository
DebugMessage:  InitializeMusicLayerGroupManager
DebugMessage:  InitializeItemModTypeManager
DebugMessage:  InitializeMultiplayerClient