Discovered a fix for a very stupid bug. We get texture "missmatch" errors in dev.exe. When myself and some others created the sins versions of the model textures we thought we had everything scaled in powers of 2. Example: 1024x512, 1024x1024, 2048x2048 etc, etc. resolution. However there are some odd sized textures which were done that way out of necessity. The B'rel Akira, D-11 one wing, and a few others use textures that are 1536x1024, or 1262x512. While the video cards of today can read them because they are in a power of 2. Sins doesnt like that odd sized resolution. Resizing them to a standard size of 1024x512, or 1024x1024 etc, etc. fixes the issue, and leaves the UV's intact.
Thank you for the reality check, my head was growing in size to thinking modding I might be able to tackle. Clearly from the Mongolian I just read, I know precious little and obviously need to study up more before I tip my hat into your realm.
On the other hand, it definitely reinforces my appreciation that you, the rest of the SOA2 team, and all modders go through to push out a game that is responsible for most people still playing this game, and more importantly, increasing our enjoyment of said game.
/bow