Kuda0, What i am trying to say... is that currently carriers have a -85% build peneltiy when combat is going on around them... durring the 45 seconds of rapid manfacturing... that build penelity would only be -55% (or, strike craft would build 30% faster if no combat is going on)
I really dont think the sova needs a buff that affects all strike craft... think about it... just as it is right now...
6 sqauds... with 30% more attack, and 15% more survivablity... thats the damage of almost 8 squads, and the survivablity of 7... ok, so thats not really inpressive... but lets just give the sova 9 squads at lv 10...
9 squads... with 30% more attack, and 15% more survivablity... thats the damage of 11.7 squads, and the survivablity of 10.35... it would take 5.85 carriers carry that same worth of strike craft... thats almost 82 fleet supply with of carriers... and those 5.85 carriers are not cheap either... thats 877.5 metal, 790 crystal, and almost 5000 credits!! If you make your sova your second capital ship... that sova only costs (including research) 4200 credits, 400 metal, and 325 crystal... AND your sova has guns (carriers dont), AND missle batteries, AND embargo... Now, of course you have to do some serious foot work to get your sova to level ten, which is why its prolly ok...
It kinda shows that heavy strike craft does not have to be AOE to be effective... I mean really... for less credits, 1/2 the metal and crystal... you got 82 fleet supply worth of strike craft... for 50 fleet supply... not that bad... and that sova can regenerate those 82 fleet supply of strike craft instantly for 45 seconds every 90 seconds... In a long battle where the squads of both sides have been decimated to 0-1 strike craft from flack and enemy fighters... the ablity to pump out 9 squads could be battle changing.