Malice,
That style is very interesting, I hadn't thought of things quite that way before, and I'll give it a try. I just have some questions regarding items... do you start off with the level 1 monk idols right away? If so, does that weaken you early on against DGs that bought combat gear? You mentioned Boots of Speed... I find that I don't ever have room for them since I'm full with Vlemish+Plenor+Scalemail/Nimoth+Banded/UBBoots+Gauntlets/SlayersWraps. What do you leave out? And do you use the Anklet? (I do).
Also, what DG do you usually pair up with? My partner usually uses Ooze Beast, tho we were considering trying Erebus tomorrow night.
I used to use the swift anklet in combination with boots of speed for +25% movement, my consumable items were usually teleport scrolls, capture locks and mana potions. The problem that I realised with this is that, I have alot of movement speed but I don't need it all the time, I only need to be fast when I'm chasing/running away. So I decided to swap the anklet for the amulet of teleportation, and teleport scrolls for a wand of speed. With free teleports, the wand of speed is paid for in 5 teleports, and the rest is money saved. I still use the anklet on prison, it is too open and there isn't enough stuff to teleport to.
Sedna is best when she is with her teammates and the great thing about the amulet/wand of speed combo is that I'm very mobile, the combination helps me be where I need to be, pretty much when i want. For example I can teleport in if someone needs help, to assist with a gank or if I see a flag being capped, I can teleport in on it to try and save it, if not lock it and run away. You just have to watch you don't get caught out with stuff on cooldown.
The item I don't buy is gloves, and I only get boots of speed if wand of speed isn't enough. I just find that gloves don't do enough, sedna's sustained damage is already so low. I can't say i've used them much though, I'll try them out. I generally use pounce to catch people out and part of focus fire/burst. I also never buy the plenor helm. I don't need a huge mana pool or insane regen. I just need *enough* to be able to use my abilities regulary. mana potions provide enough on demand regen, are more cost effective unless the game lasts a very long time and by the time I run out of them and mana, I'll have enough gold to go buy items, locks, upgrades etc. anyway.
Usually I buy idol monks, sell the idol and depending on who I'm up against scalemail + capture lock + mana potion or banded armour + mana potion. Since idol selling is being changed in the next patch I'll probably still buy idol priests and a mana potion. I try and use my superior health regen to my advantage in the early levels, I won't be able to go toe to toe with more damaging DGs, but I can run in, pounce and run out, wearing their hp down forcing them to back off or try and outlast their mana.
I usually pair up with Lieu, who plays oak. Sedna + oak brings so much utility to the table, and we can support and work with the style of pretty much every other DG, they really provide such a back bone to a team and penitence + pounce is a lot of burst damage. Ubs make great teammates as well, your healing keeps them up and you can use pounce, silence and foul grasp to really screw up your opponents. Rooks are great too, you'll have so much pushing power. Not played with many QoTs but I hear sedna works well with her, so much defensive power there. You'd obviously have alot of chasing power with erebus.