Thanks for the reply, the Galactica is really dark and the Mercury is ok but the basestars are quite bright as is the build ships, is this normal for know?
The Basestars are probably because of the reflection, which they are meant to do. By build ships I assume you mean the Construction Raptors? They have some problems with the textures, so they will glow like that occasionally. So it's normal, but it's still a problem.
had a quick question, nothing major though. I've noticed a difference in your file format for the entity files, you can't edit or read these the same way. What do you use to edit the files as they are?
The files were all converted back to binary. It makes the files smaller, and it slightly decreases load times. If you want to mess around with them, you have to convert them to text. There are a bunch of tools for that on the forums, personally I use Harpo's tool.
1. Fast Moving frigates
I think there is the movement mod into this mod and i don't think that this is an great idea. On BSg every Ship is slow. The onl fast Ships which can avoid rockets are the Fighter. I think it woudl be bether like vanilla SoSE, that the Frigates and crusisers don't moving. It also looks worse, when the rockets msis the targets and turn back. For 1 rocket ok, but when there are 20 rockets it looks very stupid...
Technically, in the show, you never see anything smaller than a capital ship fighting, or fighters. So no one really knows how frigates+cruisers would fight in BSG, or if they even have them. Sins, however, needs them if the AI is to function.
The missiles missing and pulling 90 degree turns isn't something caused by the movement or the mod. That is a problem with vanilla Sins. Bailknight's effects just make it more obvious, because of the brighter trail effects. In Sins, weapons cannot miss (visually) so no matter what they will appear to "home in" on their target. Changing the movement will not fix this.
2. BSG-Like Weapons
Did i said rockets? Look on this movie
http://www.youtube.com/watch?v=5nGx-GwKxno
the final battle of scattered. A Battlestar vs 1 Basestar. And there are not so much rockets. Only the basestar firering rockets, the Battlestar only uses Flak Guns on the Sides and the Sentra-Guns on the Top. Also on Ressurection Ship 2 there are no Rockets, only the top Sentryguns. On the mod, there are hundreds of rockets fired by basestars and battlestars. Often there is no view, which rocket is from which Ship. i think we shoudl change the weapons. For example the galactica gots the Flak Guns on the Side and the Autocannons (which are actually in the mod on the ship) which are firing faster. Same on the toher basestars with differences so that every Capital has his own unique fire look, for example the pegasus only get autocannons, like the series . i think this should be a very big athmosphere update.
I have already discussed this before, I am keeping the missiles. However, I was meaning to tone them done quite a bit for this release, but it was something I forgot to get around to. I'm working on getting new particle effects, so the Colonial+Cylon missiles don't look the same.
Finaly 4.
Why should i build heavy raider as a cylon, when the normal raider also had a lot of rockets? And the heavy riader was never seen in series as a bombing-plane. i think it woudl be bether, to seperate the Raider, into this which can fire bullets (normal fighter) and this which can fire rockets (bomber) and the heavy raider can replace the ugly explore-frigate. It's also more like the series.
Because the heavy raider does more damage to ships. They have different damage types, which have nothing to do with whether they fire missiles, guns, or both. The raider is only really good for attacking other strikecraft, and iirc siege frigates and scouts. The heavy raider is much more effective against larger things, like capital ships, cruisers, starbases, structures, etc.
Also, I have the same problem with making the heavy raider the scout as making the raptor the scout for the Colonials. They are too small. Selecting them is a pain (trust me, I've tried it) It really helps if scouts are frigate sized, because strikecraft sized is not fun for anyone.