Hi,
Been watching the thread and finally decided to read a bit.. Have not read all messages so will have to catch up eventually. Anyway, I too an a Battletech person.. in fact in more ways than one.
For anyone that knows the Amiga Computer, they will know immediately what I am talking about when I mention the name 'Mechforce'. Written by my best friend and partner who was also VP of a development company we had together with my then wife, Ralph Reed and I were very involved in the Battletech world .. more than the average person. Back then, We actively developed the first, and in my opinion the ONLY, true real Battletech computerized board game. We had kind of the OK to develop it, but never really got neither the game fully ready for nor full blown permission to commercialize it. However it became what today is considered a true Classic Amiga game not to mention that it is also considered the foremost accurate Battletech computer game. So much so, I still play it today on my Amiga systems. (actually later revisions we never released publicaly are the ones I play - please do not ask for copies. They are not and will not be released to anyone. There are full available copies however of the last build we did release on the Amiga that you can get if you do want to get it.)
Well that was not all we were involved in. We also helped in the development of the 'Battletech Centers' that were built in many locations around the world. Each center consisted of actual Battletech full sized 'Cockpits' including hundreds of controls (which were eventually toned down a bit to about 75-85 or so if I remember correctly), two joysticks, full sound and one of the first EVER true 3D video games ever created. In most centers, there were 16 cockpits networked together and each cockpit one person sat in and basically you all fought it out in a full 3D generated world of Battletech. It was state of the art technology then. Each cockpit contained an Amiga main board as well as Ralph and I's designed Sapphire 020 (68020 accelerator processor card). And of course the software to operate all this in real time 3D graphics. i.e. DOOM was NOT the first true 3D video game. Battletech was albeit, only in these Battletech Centers at that time.
Here is a bit of 'news' or promotional information that is about these centers. Much more information can be found on the Battletech WIKI.
"The BattleTech creators' goal of creating an immersive BattleMech simulation came to fruition in 1990 with the opening of the first BattleTech Center at the North Pier Mall in Chicago. The BattleTech Center featured 16 networked, full-sized cockpits or "pods" that resembled a fully functional BattleMech cockpit with over 80 separate controls. Each player selected a 'Mech to pilot into combat against up to seven other human players in the other cockpits.
Virtual World Entertainment, the company that managed the centers, later opened many other Virtual World centers around the world. It eventually merged with FASA Interactive Technologies (FIT) to form Virtual World Entertainment Group (VWEG) to better capitalize on various FASA properties. In 1999, Microsoft Corporation purchased VWEG to integrate FIT into Microsoft Game Studios and sold VWE. VWE continues to develop and support the current BattleTech VR platform called the Tesla II system, featuring BattleTech: Firestorm." Quoted from: BATTLETECH WIKI 2009
After buying SINS, I too started immediately seeing a potential for a Battletech Universe. In fact, SINS would be PERFECT for the actual Battletech Universe in terms of the space (i.e. BattleSpace) and AeroTech, jumpship and space combat fleets. The only thing missing is planetary side combat (Battletech and CityTech) using dropships, mechs, armored vehicles, defensive weapons and turrets as well as infantry units etc. If SINS had the ability to 'ZOOM' into or down to the planetary level, say like Battlecruiser 3000 AD or perhaps Imperium Galactica II, where can actually engage in the planetary battles with your units you have dropped onto the planet or even built on the planet, SINS would be the absolute perfect Battletech playground.
SINS powerful engine could easily recreate all the houses... Davion, Liao, Kurita, Steiner and Marik as well as the house controlled regions etc. It could also expand further to include the Clans, ComStar and the rim areas.
It would be so cool to have space battles then drop to planetary level and fight for planetary control as well in the Battletech universe with its super attention to details and so forth.
Count me in as I am also interested in something like this as well.