I play almost always Vasari and here is why I can't see myself changing, esspecially in Entrenchment.
I kick off with the Egg, I usually only ever build 1 but i'll rebuild one if I fail and get it killed, like I did last night >.<
I'll back him up with Assailents until I decide it's time to up the Fleet Logistics. I bring out a desolator normally on the Logistics upgrade and start backing up my fleet with Sentinels. If the enemy aren't on top of me already I'm dumping down Civilian Research labs. the key things I get are the resource bonus researches, Ice / Lava, Enforced Labor and eventually the Phase Gates. Also during the 1st Logistics upgrade and onwards im upgrading my warfare techs prettyu much based on the order in the tree. So starting with Phase Missile and Hull upgrades and moving right. I often miss the non phase missile weapon upgrades early game though.
As a secondary i'll try and get Trade Ports up everywhere.
These days I don't bother with RA. I will have certain planets as my border worlds, they will have a star base slightly upgraded with hangers, repair bays and a couple of turrets. I'll upgrade my outer worlds with Phase Gates and have gates on my factory planets.
By the time the war is starting proper I will have a level 6+ egg and a nearly level 6 Desolator. Them 2 combined backed up with a half decent fleet will have no problems. I take a fair amount of strike craft and a near equal mix of assailants, skirmishers and sentinels. The Enforcers, Overseers and Subverters are added later when I have an economy pumping out more cash than I know what to do with. My third cap is the Carrier for the repair cloud and secondly the Micro Phasing aura. I auto cast repair cloud, I micro the desolators abilities, saving disintegration for star bases or when it is needed, using phase missile swarm when facing large fleet and only use seige cannons when im speeding up mopping up. I auto cast colonise and micro the rest of the eggs abilities, when facing fleets I use Nano on fleet ships that will die with one hit. Killing their fleet fast with the egg will make their caps useless on their own, there is no need to focus their caps, killing their LRMs, flak and LFs fast will mean minimal loses to you.
So here's how I attack a world. I send in a scout on 1 side of the well and shift click to send him back. I make sure I watch the grav well when he arrives. The Star Base is almost always one side and sometimes there are mines. I then send my entire fleet the other side and a Colony ship straight in after them. As soon as my main fleet jumps I click the create Star Base button with the colony ship and choose a location next to where the ship will jump in to. Then I manage my fleet destroying everything in the grav well except the Star Base, avoiding mines. I will not engage the AI fleet unless he moves away from the Star Base, because sometimes he tries to draw you there. Because of the amount of flak and strike craft I have, usually 50/50 fighters/bombers I will then have bombers attacking the star base after several minutes of combat, Once I have my star base built I will upgrade or not depending on the defended base. Then I send in my egg first do a Nano-Dissasembler, send in the Star Base and do the Disintegrate with the Desolator. It's enough to totally ruin most star bases. I'll then mop up, not bother upgrading the star base unless it's going to be a new border planet. I can chuck down a trade port, Phase gate, a couple of hangers and repair bay while I am already clearing the next well.
These days with the power of the Vasari's moving star base and phase gates in all important areas in many games I can skim round with a single fleet. In the old days I would have 2 or 3 fleets. Phase stabalisers make defending simple.
Hope this helps and wasn't too boring 