Agree, there has been alot of arguments/debates over carriers and spamming them, nerfing them, blah blah blah.
allthough, there must be a better way.
after all - 1 compared to 2 squads can be life or death for an enemy ship -
so, who not nerf SC's to 1/5 of there original strength, and make it so 5 squadrons is exactly the same overall stats and 1 squadron is now.
that way, it would allow dev's to nerf carriers but not too harshly that they are useless. it would also make things a little more realistic.
SC factories. make it interesting! forget AM or time constraints!
the idea with a SC factory is that strike craft are produced there then a capable ship is set as there "owner".
that will stop the "carriers are SC factories" thing.
also it would allow implementation of a small cost, for example 30 creds, 15 metal and 20 crystal.
and make the SC's so they must be assinged an owner before been able to leave the factory.
then you may ask, wat if my ship is 15 phase jumps away? why not a SC transport that is relatively cheap (550 creds, 100 metal, 50 crys) that can take a large amount of SC's to a destination quickly. that would solve problems.
and....
make different SC types! Make it interesting! make it fun! make it researchable! make it just plain cool!
go on, lets get light bombers attacking those firgates and heavy bombers killing those HC's!
seriously, that would be awesome! fighters are boring being just "fighters" and same with bombers.
it also limits flexibility, something sins lacks completely with carriers and SC's. Hell, even seeing a new research tree for SC's and carriers would be awesome.
and ...
new carriers. i don't just want percherons and sova's! i want something small and fast! big and slow! middle of the line!
of course, i'll probaly see low intelligence "i cant handle it!" people flame this. but they can suite there own way.
but still, people could find wat suites them and there style, and use it. let us have freedom!
seriously, that would make the coolest mod yet!

thanks,
Litlepetslinki.