Hi all,
I've made a small study of various strike craft of every nation : (Armor/Weapons fully upgraded)
FIGHTER
VASARI FIGHTER: Uses Phase Missile
Min/Max Damage : 30.75-36.9 (+30% of shield ignore and +20% damage)
Cooldown time : 12s
Average Damage : 2.56-3.075
Armor : 3-8
Health : 85-110
Squadron size : 4
Squadron number : 2
TEC FIGHTER: Uses Auto Canon
Min/Max Damage : 19.5-25.35 (+30% damage)
Cooldown time : 12s
Average Damage : 1.62-2.11
Armor : 1-7 (Carrier could give +1 bonus/level=
Health : 60-78
Squadron size : 6
Squadron number : 2
ADVENT FIGHTER: Uses Laser
Min/Max Damage : 16-20.8 (+30% damage)
Cooldown time : 12s
Average Damage : 1.33-1.73
Armor : 1-5
Health : 40-52
Squadron size : 9 (could upgrade by carrier or hangar by 1/level)
Squadron number : 3
BOMBERS
VASARI BOMBER: Uses Phase Missile
Min/Max Damage : 76.9-91.2 (+30% of shield ignore and +20% damage)
Cooldown time : 13.5s
Average Damage : 5.69-6.8
Armor : 5-10
Health : 140-182
Squadron size : 3
Squadron number : 2 (+1 temporary squadron with carrier)
TEC BOMBER: Uses Missile
Min/Max Damage : 44.4-57.7 (+30% damage)
Cooldown time : 13.5s
Average Damage : 3.29-4.27
Armor : 2-8 (Carrier could give +1 bonus/level)
Health : 100-130
Squadron size : 5
Squadron number : 2
ADVENT BOMBER: Uses Beam
Min/Max Damage : 34.41-44.7 (+30% damage)
Cooldown time : 13.5s
Average Damage : 2.87-3.31
Armor : 1-5
Health : 75-97
Squadron size : 7 (could upgrade by carrier or hangar by 1/level)
Squadron number : 3
My commentary :
Vasari strike craft are the less numerous, but they are the easiest to improve (fighter and bomber share the same weapons). In fact Vasari strike craft is the most powerful.
Indeed, advent seems better but their lack of fire power (even balanced by their huge number) made them useless against well-armored unit.
Tec is a good balance of all, easy to upgrade armor, but upgrade weapon is long because missile/autocanon don't share the same tree.
What's your opinion?