Hate to break this to you Luckmann and Jagged but this game makes alot more sense fluff wise than DoW ever did
EDIT: It's not like DoW gameplay wise, but it is still a sequil...
I agree that this game MAY make a lot more sense fluff-wise than DoW ever did, but games overall rarely make sense fluff-wise when it comes to actual game mechanics. But that's not what I'm arguing.
It's just like you say, it's not like DoW gameplay-wise, but it's still a sequel. What I'm arguing is that it shouldn't be considered a sequel, since there's really not much DoW about it, except the setting.
A loose comparison I'd like to make is that it'd be like naming World of Warcraft Warcraft IV, just because they share the same setting. While it'd be entirely within ActiBlizz' right to do so, it doesn't mean that it'd make sense or be a logical progression.
The idea of the first Dawn of War was to keep base building minimal in order to concentrate on the fighting. Dawn of War 2 is simply taking that concept to its logical conclusion.
Yes, they kept it minimal. But it's not it's logical conclusion to remove it. If it was, they could've done that in DoW already, similar to games like Ground Control II. Keeping something minimal can be a conclusion in itself.
How is it not like DoW? I just assumed it was.
Well, the first major thing that's going to hit you is that it's got zero base building or in-mission unit recruitment. You make do with what you have.
For those of us that liked hunting down the multitude of enemy bases, as your opponent ran away from you and constructed anew elsewhere (or similar situations) just to pick fighting up again, or long, endless fights with frantic, desperate reinforcements as both sides were trying to stave off what seemed inevitable (sometimes several sides at once, depending on map and players), those two things alone goes a very long way.
It's very real core mechanics that have been changed. Some will of course like these changes, but I'd nonetheless never call it an actual sequel or concede that it should be called DoW2 - even if I understand the reasons behind their choice to do so (out-of-the-loop fans of the series that think that it's another DoW, possible licensing issues, etc).
You are the first and probably only person on Earth to say this. Hopefully Relic learned a valuable lesson about letting other companies make their expansions from that mess. Thank goodness I listened to the boards first instead of blindly buying it.
I absolutely love Soulstorm, and it's a real shame and pity that the company went belly-up before balance issues and bugs were patched out. There are a lot of people that can't fathom playing DoW without Soulstorm, me included.
Dark Eldar is, by far, my favourite army in DoW. There's so many ways to win or screw up with them, but no matter what, it always ends up fun. Except when playing against Eldar. God I hate having such weak Tier 1 units, and virtually no early-game detector. Getting rape't by early-game Rangers is.. degrading.