Hello devs.
I love this game very much. I do however have a question.
I'm currently running the following rig:
AMD 2.6ghz quad core on an ASUS m3n72-d platform (optimized stock settings, no OC) - 6gb corsair ddr2 800 ram w/ heat spreaders (matched pairs) - Nvidia 9600gt 512 card in a pci-e 2.0 slot running at 16x - Sata hard drive appropriately configured for performance - Windows Vista Business 64 bit (clean system for gaming, no BS bloatware, etc).
I recently played on a medium random map against four AIs set to hard. About three hours into gameplay the game turned into a slideshow (this is without rendering units, structures or effects on screen, so I decided this must be a processor bottleneck of some sort, which shouldn't be happening given the system). So I check the processor usage during the game and it's only using one core
So I've got a very, very sluggish game going and three cores sitting there doing nothing. (This is not heat, the gpu is running in the 40s and the cpu is at 50c under full load. It's also not a memory leak. I checked by reloading the game fresh and the extremely sluggish performance begins immediately as soon as the game is loaded).
So my question is should the game be using multiple cores, particularly in stressful scenarios where you have four AIs fighting all over the map? The suggested system requirements mention quads so I assumed Sins would utilize more than a single core. At any rate, I would think it should be running better than it is given the hardware. Am I doing something wrong? Have I missed something?
Just wanted to bring it to your attention in case it's client related (give that it's in beta). I enjoy large, difficult games so this is kind of frustrating. Any feedback on what I might be missing would be appreciated.
Thanks and take care. I enjoy Sins very much and look forward to all the expansions.
Salv