if HomM3 is anything like HomM5, or Kings Bounty, then each unit is simply a potentially infinite stack, made up of as many units as you could gather and recruit ... possibly with some arbitrary limit based upon leadership, or class, or somesuch. Still, a nearly infinite stack made of 100s of soldiers.
We provide many actual cohesive fighting units made of a particular size (probably depending on logistics tech plus how large your barracks/training yard is) working together, moving across the battlefield. These "units" gain in experience over their battles, and are limited to a set number (depending on what the dev team decides) ... currently that number is 10 or 12 iirc, although getting to 50-80 would be a nice number just going on my experiences with Total War. Hopefully it will not be a tunnel vision battle-map like in HOMM5 (or the out-dated battle screenshot) but rather a vast, flowing, battle-scape with rolling hills and scattered patches of dense forest. Since the dev team has mentioned terrain will be a factor, I can only joyously hope for a sophisticated battle simulator .... and not a crude display of stacks of doom mocking themselves as a "tactical battle" like in the HoMM series.
In HOMM I couldn't even say, separate my stack of knights into two stacks of knights if I wanted too .... I just have one giant mob of knights, and one mob of peasants, and one mob of footsoldiers, against their mobs.
I admit it was fun for the time, I liked the game, hurrah and all that. but it simply was not sophisticated! and I would not appreciate that style of battle in a proper 4x game.