Well one of the key things we want to do is have these items be ACTIVE and not passive. That is, you should have to do something for the power, whatever it might be, to do something rather than simply being equipped.
FrogBoy Wants:
- Rings that do specific damage against particular Demigods
- Create items that help differentiate between experienced players and new players.
- And element which prevents a team of one Demigod type.
- Envision with the understanding that you can't go and make a huge chunk of code for each specific item.
- We don't want the game to get into a stalemate but rather ways in which good players can magnify their damage too.
- What we want to do is introduce some skill/player experienced based elements that make dealing with opposing Demigods more interesting and more skill based.
- It's not like Supreme Commander or even Warcraft where there's this chunk of territory you're trying to conquer.
- These items be ACTIVE and not passive.
Alright, that's the shopping list so far. Like any good idea building, it's important to list the elements we're trying to tactle here on the board so everyone can see what we're trying to achieve and adjust their mindsets accordingly. There are areas that Frogboys repeats a lot, and for good reason - we don't seem to be offering the kind of ideas he may be looking. What has been repeating?
Experienced Players & Skill
This pretty much automatically rulls out anything Passive, such as purchasable item. But let's ask outselves something, how can skill be a part of the this? What can we do that may potentially be simply, and not require a whole lot of recoding? A tall order, because it seems ideas which involve Skill may actually require a good deal of new code and even art direction to implement.
Rings of Power?
I think we should do away with the idea of equipment to resolve this and perhaps focus on something which a player actively thinks about and participates throughout the course of the game. Already the Player manages Gold, Mana, HP, Equips, Items, and even potentially Achievements and Minions. These elements are based on the players experience and play style.
Resolutions OTHER Games have Employed
Alright, skill in other games I've played is displayed mainly in two ways, the Type of Damage, and the Element which goes a long with it. Should we try something like this, or perhaps a modified version of this?
Damage Types: Piercing, Slashing, Blunt, etc.
Element Types: Wind beats Earth, Earth beats Lightning, Lightning beats Water, Water Beats Fire, Fire beasts Ice, etc.
So far we haven't used Element types or Damage types in this game, perhaps this is a window of opportunity?
There MUST be Penalties
The more I think about it, the more I feel that whatever system we choose to work with, we emply some sort of Penalty upon the player for taking that course of action. Increasing damage against a Demigod, makes you do less Damage to other Demigods and everything else, etc.
Another Possibility
Players can potentially collect fragments and materials on the battlefield and use them to modify already existing equipmentt. Modifications require certain materials and combinations. These combinations are unknown at first, but succeeding in combining or 'crafting' a successful modifcations will add information to a player's personal database they can access in future battles on the fly. The more difficult the game, and the longer it progresses, the rarer the materials become and the more complicated the craft.
Modifcations can be based on damage types, allowing players to actively employ new abilities strapped to their equipment which they can press to activate. Modifcations shouldn't be passive abilities, and when an ability is active the Demigof will recieve penalties for a duration of time while recieving benefits in other things.
The more a person plays, the large their knowledge will be become about these modifcations which will reveal that is is exclusive to players who are more experienced with the game.
Sadly, this idea requires a bit more code than perhaps desired, but I just felt it would be better to lay it out on the table and see what people think rather than just keeping my mouth shut.