Hmmm.... Change to longer weapon ranges... set deceleration to a lower value... perhaps not zero, or to something under 1 such as 0.250000?... how to force a ship to re-pick its target? That one is over my head. Perhaps there is no single modifiable value that will do it, but a combination of several?
Also, just a thought, but is there a way to have a ship give priority to weapons over abilities? Unless extending the ability times is it, though i will have to look and see if those are in the ability file or the buff file. Or is it the cooldown period? That could be extended to have it activate less often. Or to make them manual instead or constantly enabled.
Just some ideas, hope im not too far off base,
Hope it helps some,
-Teal
p.s. of course im just re-iterating what everyone has already said, so i cant take credit for any of it, except perhaps it is a combination of some or all of them. The devs would know, keeping a ship moving or stopping in combat may happen when they reach their ranges, having longer weapon ranges, and or more firepower would mean eliminating an opponent before you reach your range, then of course moving on to another target. Perhaps and maybe, it works in my head, but i will have to see it in game before i will know if it works for real.
Thanks for listening,
-T