There's no cheating involved...
Oh, but there is in fact, indirectly. Designed by SD coders (smart & intelligent, i might add) as a standard set of concepts.
You must e
Xplore to be the first (or last!) to discover what could become the edge in the overall picture. AIs DO send scouts in the unknown for a good reason.
- Colony Rush would become a matter of fast(er) ships aiming straight to the wanted parsecs rather than gambling that the Arcean's yellowish territory (shown to you, btw) is indeed possibly more of a potential IN its nearest regions to your effective range assuming Cartography tech has any value. Thus, the evaluation of distance and turns MUST have an influence on the final number of owned planets by anybody once everything has been distributed.
- There is something fundamental about GC2 that makes it somehow different than anything else; pure simulated Luck and better handling of the research advantages.
a) What would become of having Warp Drive(s) first in larger maps if the very last PQ24 is 5 sectors away from your homeworld but is ALSO only 2 sectors away from the Arcean above? They know about its presence surely more than you during early turns, correct? Can that be considered strategic planning or tactical decisions for either colonizing empire, algorithmic based or not? Or simply, boosted random chances to take and figure out?

What if your Logistics range is +20 (first, again)... do you see where it matters that anyone on a map isn't lucky enough to be nearest to the greater amount of planets yet to be taken away from YOU?
c) What about, the very last Toxic PQ17? OR, even all other harsh planets revealed straight out the gate? What would you then research asap - Aquatic or Heavy-Gravity?
So... i'll repeat;
** I do need the extra challenge to boldly go where no one has known before! **