Seems hate blizzard bandwagon is full swing on these forums already. Will no internet forum be free of the mindless anti conformity zombies? Starcraft was good, whether or not you like it has no bearing here. It was successful. I don't care, blizzard doesn't care, the 10+ million people that WILL buy scII don't care what you think, or what you like. We care about what we like.
I can honestly say, if they gave starcraft the wc3 editor, I'd buy it for 50$. And you know what? As much as I like sins, I'd never go back. There is no RTS currently available to me, that I would ever play over starcraft with the wc3 editor. WC3 was nothing special, no one is crazy enough to suggest that. It was a solid game, nothing new, no super balance, a very good storyline. Solid game, nothing more. But battle.net and the warcraft three editor, and later the TFT editor. Gave that game staying power like none other, not many people play the melee. I know a hundred+ people that will occasionally load up wc3 and play a dota, or another custom game.
I've bought c&c3, sins, sup com, DoW. Name a big RTS title in the past couple years I bought it or I bought an earlier title of the franchise and didn't like it. Name most of the *small* rts titles I've bought them. But how much time did I spend on any of them big or small? 20-50 hours, at best. How many hours did I spend on starcraft and later warcraft (For some different reasons, and some the same) I couldn't tell you. I can't count that high. Those games were fun, you got bored of melee? Go find one of the SUPERB custom games made on the EXCEPTIONAL engine.
Out of all the RTS games I've bought, since wc3. I haven't seen a single map editor on par, or even 10 swings within it. Sins? The wc3 editor makes the galaxy forge look infantile. CC3? Don't get me started. Sup com? The game just wasn't good for editing comparatively, the editor was again, nowhere near the same level. DoW, game play didn't work, modding was excessively difficult compared to sc/wc3, and more restrictive.
In wc3 if you could do jass you could do anything but change the goddamn tileset. That engine was so robust, so goddamn close to PERFECT, that all these other games, their editors... just seem clunky and worthless. As a hardcore modder for all games I play regularly, the longevity of all of the listed games and more, would be so much higher if they could develop a good editor. And a battle.net clone would be welcome too, maybe add some new options, bigger friend list, whatever. But clone the damn thing, we all prefer it. Anyone who says otherwise is absolutely crazy, battlenet was huge, it made getting games easy. And lets be honest, in a game like sins, the inability to p2p download galaxy forge maps... It makes the shitty editor not even worth using to begin with unless you can play in house games like I can thankfully. I feel sorry for the other people that use it maybe once, twice max for single player. Instead of the hundreds of replays I could get with my sc/wc3 maps.
I simply cannot stress how big the modding community is to the life of these games, the melee was great. Best of it's time, some people agree, some disagree. Whatever. It was successful. But if you try and argue against the fact that the game was amazing using the mod base as reasoning? Who the hell built the editor, and if it's so damn easy why does your fucking stardock still have pisspoor dev tools, and an infantile editor? I can do more in notepad than I can in that piece of shit. I don't care how they wanted the game made, I don't care if blizzard made the game with the modders in mind. But what I do care about is that for whatever reason, sc/wc3 have been amazingly easy to mod, and are so damn robust that you can do almost anything you could want. The editor made wc3 for me, the game was solid, but that editor, something no other company seems to be able to do right, plus the ability to SEAMLESSLY in all but a fraction of the cases transfer these maps while in game, not so much as alt tabbing, is huge.
I'll say again, the melee was good, I still think the best, for sc, and still above average for wc3, though no longer the best of it's time. I'm no fanboy, I liked sc/wc. It was the modders I loved. And by proxy blizzard simply because they built a simply astounding platform for these modders on top of solid-amazing games (Depending on who you ask). You cannot discard that blizzard made this platform, intentionally or not, they did. And they are responsible in large part for why I simply feel ICO and galaxy forge are just archaic, outdated pieces of shit. They delivered another solid game, but failed to deliver for the modders, and the game while I won't regret buying... Once I put it down once, I'll never pick it back up. I still play wc3 to this day once or twice a week at the very least, occasionally I'll find a custom map that I really like and play it a couple times a day for a while. I'll never find an amazing mod/map for sins. There will be good ones, but nothing like wc3, it simply isn't doable with the modders current resources, and that is no ones fault but the devs.