Wow Innociv that's interesting point. I wonder if that's why they changed antiverylight damage to do less vs light, in order to buff bombers. Which makes it stupid as hell because now you cant use fighters vs lrms and you cant use flak as well as before, so to counter lrms I have to tech to HC? WTF? It makes very little sense. And now u will probably have a better chance of using bombers vs flak. Any scenario where bombers counter flak is a retarded one! Why would you make bombers effective vs Flak? The whole counter system is still making little sense. I liked flak vs lrm thou, and same for fighter vs lrm/siege.There's something about this post that doesn't make sense. Oh right, Fighters don't do AntiVeryLight. They do AntiLight, so how are these changes making Fighters worse against LRMs? In fact, Fighters are better against LRMs because (1) LRMs are slower, (2) Carriers are cheaper, and (3) Flaks are 25% worse against LRMs. So, basically, I don't understand your conclusion at all. And bombers are only slightly safer against Flak, but Flak's counter is still basic Light Frigates. Strikecraft are not and never will be a counter to Flaks--that would be about as counterintuitive as it gets. If I'm wrong that Fighters do AntiLight, then I preemptively eat my words, but I'm pretty sure the only thing that does AntiVeryLight is Flak...
I hate to say this again because i've said it so many times.. But to inform everyone else here. And, I encourage you to try it for yourself.
Actually I suggested they should make bombers better against Flak. Why?
Well if you'd do the math yourself, test it ingame yourself, you'd see that 10 flaks will stop around 60 or 70 bomber squadrans.
Not only this, but flaks cost 1/2-1/3rd as much as carriers.
This is essentially a counter-to-cost ratio of more than 15:1.
This would be like 1 LRM killing more than 10 light frigs.
But no, 1 LRM kills 3-4 light frigs. A good ratio, a medium counter.
Flaks vs. Bombers has been such an extremely hard counter. It's insane.
Now THE ARGUEMENT IS that carriers can regenerate their bombers, and be at a safe distance. Sure, this is a good arguement for them to not be TOO powerful. They can sit at the edge of a gravwell and easily run. But this doesn't help when someones going to follow your running all the way to your homeworld and beat you with just having a few flaks supporting their hc's or lrms since you
WASTED all that money on carriers.
AND a very valid counter argument to that is that carriers are the only unit that gets their damage completely negated without seconds by a cheap unit.
What would it be like if you had your LRMS, and after they took 5% damage their weapons jammed and they could no longer shoot for 150 seconds? Yeah, LRMS would suck then, especially if they got hit with an aoe damage ability from a cap, or malice. Oh yeah, that's just what happens to Bombers.
And it's not like Flak are overpowered. Flak, light frigs, HC's, caps, everything but Carriers and LRMS are well balanced. Though, LRMS are better balanced now.
Now you didn't understand why I said fighters would be worse now.. That's understandable, it takes unconventional thinking.
They'll be worse now because not everyone uses all but one unit. In fact, mixed fleets ARE best, which is a very nice thing about this game that you really do benefit from using at least 2, preferably 3, different ships.
So, people often use flaks, especially against LRMS.
Now that it will take like 1 flak per 2.5 lrms instead of per 3.5 lrms, this means people will build MORE flaks to counter lrm spam.
Before you didn't need so many, so you could afford to make some lrms of your own to push against them better, or use it for teching up to hc's why they waste so much on lrms that you more easily killed iwth flak.
So before when you made, say, 20 flaks to kill 50 lrms, now you're going to make say 25 flaks.(this isn't even to 3.5:1 or 2.5:1, but of course you need to overkill so you don't lose as many ships!)
Now, the damage to fighters is unchanged, but the amount of flaks you'll see will increase. So if someone is using 5 more flaks per 20, that is a 25% increase in damage.
If you touch LRMS, someone will start making flaks to counter them. So you have no chance of using fighters to counter their own lrms.
Even if you don't, once they see you making carriers they'll make flaks. For the cost of a carrier you can make 1 flak and 2 light frigs. 1 flak and 2 light frigs EASILY kills a carrier, and those flak will kill the LRMS you would make to kill the light frigs.
Also the change to making bombers more resistant was important because flak+heavy cruisers+support cruisers is an extremely powerful combination.. overpowered since bombers can't counter it.
Bombers are the only real counter to HC's, but flak kills the mtoo easy.
Sadly.. 30% boost isn't enough. They need increased hull and faster build time, less AM cost for regening them.
It's a step in the right direction though. I'm just saying, you people saying "omg bombers being made better against flak?!" are just wrong. Flaks killing them 15:1 is ridiculous any way you put it. It needed to be improved, and IMO needs more improvements, as I noted.
Also notable is that HC rush is probably made far better now, as if it wasn't good enough before, as a by product of LRMs and flak being less effective. Need to play more to see if this is true though.