funny the halcyon cruiser acts just like the kol o wait thats because it is the kol with a diffrent mesh dont fool your self this is sins with a halo look nothing more nothing less we can not change how the units act in game jusst make it look like haloI don't think you can give me even one example of someone choosing to use an inferior weapon, and tactic, when a superior weapon and tactic was sitting at their finger tips. It's like throwing a rock at a tank when you have a perfectly good RPG sitting next to you. It just wouldn't happen.i can missiles take a little while to lock so some how a seraph or banshee flies right in front of you you get 1 sec to react your right behind him and you cant bank fast enough to get away from the explosionand you cant fly through the debris if you damage something in the middle of a battle your f'ed not to mention you don't want one of your wingman flying through almost invisible debris and messing up his fighteryour trying to be stealthy and you don't want to give away your position bam you gun him down no trails or signatures or your told to launch quickly not time to load missilesthe fact of the matter we are limited by this engine and we will do are best to make it feel like and look like halo
If you're willing to do your best to make it feel, and look like Halo. You'd take a realistic look as possible. That means using missiles. In your little scenerio, a Seraph flying right past you (Banshee's can't operate in space). You'd bank after him, lock on, and fire. A missile, even in modern times, can lock on almost instantly. I'd imagine a missile tracking system 500 years in the future wouldn't even need you to see him (Wait, isn't there a real life thing, that has a HUD on the pilots helmet, so he can hit enemies behind him if he looks at them?).
So yeah, considering bullets wouldn't one-hit kill him, and infact give away the fact you're chasing him, using a missile would be far more efficiant, and wise under those conditions. Also, missiles on fighters don't require "loading", these aren't submarines with torpedo tubes. A missile can launch the second you press the trigger, so in the time it takes you to fire the machine guns, you can fire a missile.
There's just no scenario that would make the machine guns more efficiant then the missiles. It's just military tactics, you can either expend a hundred bullets in an attempt to kill him, or you can expend one missile and guarantee you kill him. And to be so close you can't dodge the explosion, would mean you're 10 meters behind him. And if you're THAT close, you're an idiot.
Also, I found this video http://uk.youtube.com/watch?v=uIsuhAWVj6o and allthough it's fan-made, it pretty much sums up Halo combat. Holy missile spam batman! For the UNSC, it even shows a Longsword fireing a missile and one-hit killing a Seraph, which is how it would be. Also, Canada, see the glow at the end of the missiles? That's what I was talking about.