haha I know it's HuntingX.. I just got confused from sideshow.

I didn't run tests myself, but it appears to me that if Assailants lose supply vs supply, some changes need to made.
It's actually really simple.
Lower their costs so they win cost for cost.
Then, even if they lose supply vs supply, it's alright.
However, the key really is that they must beat their counter unit, and by a reasonable amount.
I'd say if it's cost for cost, assailants must win with at least 50% remaining, and maybe more.We want to go for harder counters, not disciple spam.
Well against LRMs, Assailants got spank both cost per cost and supply vs supply(damn 50% supply more than javs!).
I question the test though, because it's very clear in 1.02 that assailant spam beats advents spamming disciples. Completely hands down, one sided fight. But a 33% increase in supply turns that around? I reallly really think not. Also note this goes along with extractor cost reduction, which will buff vasari's eco the most. All the suggestions where made to go a long with each other as a whole.
Also keep in mind at just civ3 the assailants drop to 333 credits.(after spending 600 creds and a few resources or whatever though, but you make it back)
Not to mention assailants become extremely strong later game. IF you make them too good early on, they're wayyyyyyyyyy too good late game. (Or maybe ships with phase missile damage just need higher DPS but phase missile tech needs to be reduced to 20% at level 6, that'd make them better earlier and worse late than currently)
and the price I gave him to use for comparing cost was from the medium end of the market not low. IT depends how much you're paying for crystal/metal.
But as Vasari, you get more crystal/metal usually than the other races, so you AREN'T buying it, so you might as well assume crystal and metal are 200 each, driving cost down.
This is why the whole spreadsheet thing isn't working in this case. As I said, a 33% increase in supply can't make disciple spam beat assailant spam, I'm quite sure.
BUT if assailants just get increased to 7 supply, that's acceptable.. but might make them too good compared to javs late game.
If the devs where actually going to incorporate these exact changes it'd be worth us testing it. OR them just making us patch testers. *shrugs* Maybe a 33% increase in supply and that's it(well besides the damage reduction to AntiMedium against caps and biuldings, HOWEVER that does NOT effect how they do against light frigs) IS the end of the world and will make disciples pwn assailants, but I doubt it.