1.03 claims to provide us with a challenging AI to fight...but I haven't seen one so far. If "vastly" improved AI means givng them a resource bonus with the "unfair" difficulty, than that's just sad. They still run from every engagement, they still are so stupid that they can't win a fleet battle, and they still seem to have no clue what to build (wow...a fleet of 30 percherons, 30 robotics cruisers, and 2 Marzas...great strategy, what are you going to do repair me to death?). I see no point in playing the single player version of this game anymore, it's just a game of repetative boring crap. Attack, enemy retreats, nuke planet, colonize, repeat. The only semi useful mechanic was utilized in 1.02, the one that forces the enemy AI to attack if you begin bombing their homeworld. The problem is, in late game scenarios, I've spent so much time chasing/destroying fleeing fleets, that the forces they assemble to defend their homeworld are rag-tag at best, and offer no kind of challenge.
Now that I have gotten used to how the AI plays (attack the place with the least defenses, the only thing the AI can do well), I have played multiple games against four or more unfair AI opponents without losing a single capitol ship. All you have to do is keep your fleets in key positions, and whenever you move them to any grav well where an AI fleet is they retreat. I have never seen a different outcome...they always run, and this has been a problem since day one. The fact that more time was taken to give the AI the ability to calculate whether or not it can win rather than giving it some actual tactical prowess really saddens me. An unfair AI should be able to use tactics to beat me when it's outnumbered, or outgunned. An unfair AI should know that letting me nuke all his planets without a fight is a futile effort, or that they should make as stand before they're down to 1 world. Maybe "vastly improved AI" means they give up so I don't have to waste my time playing phase jump cat and mouse anymore.
This claim of "vastly improved AI" is a complete falsification, and I am extremely dissapointed with this patch, which I was hoping would fix the issue. If Stardock cannot do anything to actually improve it, not just giving it a resource bonus, than at least implement the "last stand at the homeworld" mechanic for key planets also. That way, the computer will actually give a sh!t about important planets as well. They should do that at the very least. It makes no sense that they would pour so many resources into a planet and then just abandon it at the first sign of the enemy.
If this can't be adressed at all I'm about ready to give up on single player, and I don't have the time to spend long periods of time online playing. Please, Stardock, give the AI some balls so I can have fun playing this game.
And please, don't call me a single player noob... not everyone plays the game online.