Sorceresss,
I wonder how many commercial sales & profits that small elite of « high-level » competitive players generates.
You're actually wandering into some pretty funky waters here. You don't know the mind of the consumer; there are some who view the competitive community with awe and aspire to that to a degree. There are some who will buy the game regardless since it suits their flavor regardless of actual substance. Then there are other factors such as game reviews, leagues, etc. Suffice to say that sometimes the elite drags the rest to proper brackets and that sometimes they don't. Sometimes, it's an unique mixture of the two perfectly balanced.
The elite are that, however, I will be willing to commit a spiritual error and pretend like you meant competitive gamers in general who are not necessarily small. Competitive gamers share mostly the same attitudes across the board but casuals do not. The multiplayer aspect for casuals are generally amongst themselves in which, with a game like SoaSE, is independent of game balance and whatever direction Stardcok/IC chooses for mechanics. However, ICO will be the one directly responsible for which it caters to and currently it caters neutrally (though some may argue it really isn't anything more than a fancy version of Hamachi).
Stardock & Ironclad are businesses, with payrolls & operational expenses to meet.
If they change the game to cater to that small elite of « high-level » competitive players, they risk alienating the silent majority of « casual gamers » who do not have the time, energy, and power-hungry passion to practice & compete until they achieve The High Level.
Of course they do, which is why they're working on an expansion most likely. The game is a success and they can already move on diverting minimal resources to patching. The units total sold will only increase over time providing a small flow of funding (which is mostly independent of any online gaming influences) while they use the money from the initial release to carry them over.
It would really take a lot to change it into the 'acceptable' RTS league style play and balance, while being part of it, is a closer to the bottom of the list than the top. However, balance is integral to having fun because no one enjoys their faction that they love being marginalized. Competitive gamers are generally the better testing subjects because they minimize their faction's weaknesses and maximize their advantages to the extreme.
Either way, the nature of your post suggests a casual player's argument which is a complete tangent as is my post and because of that unwarranted.
Community is community, cater to all of them. This game can do it for many reasons which I will not bother getting into (you could write a whole essay on how this game caters to both the competitive spirit and the casual spirit).
Stardock & Ironclad have to decide which is their profitable customer base, the majority that will generate significant & reliable revenues in the long term.
innociv and his « high-level » buddies must account for less than 0.1% of game units sold.
Thus, this statement here is largely irrational. You see, the customers don't come back, they aren't continually paying. An expansion pack will be judged on its own merits for the most part.
Furthermore, you're well aware you don't have the statistics, but all we know is that innociv isn't alone.
Wow, Elites v/s Noobs. How did that arguement get started?
Someone explain to me why the "elites" have more grammatical errors than the noobs.
Every game has that problem until the game is balanced, even then there are still problems: "Zomg black is imba because they get to go first in Go!" Or whatever.
Also, grammar is not the highest necessity when it comes to arguing a point. Clarification might be necessary but bad grammar does not invalidate an argument. It gets annoying but oh well. You will live.
I have however never once in any game ever bitched about anything, other than people bitching!
In my experience, those "bitching players" are usually split 50/50. Half of them are "casual gamers" and the other half "competitive gamers".
All I ever want is to play the game (any game) the way the devs envisioned it, period. Which is why I've said "... SD/IC to thine selves stay true...". I don't really care what anyone else says/thinks should be changed/patched.
Worry not, sir! There are inherent mechanisms built into ICO/SoaSE that will prevent Stardock from ever deviating from their true selves! Rejoice! The Emperor protects!
And yeah, the complaints are usually 50/50. The silent majority doesn't even recognize that these forums exist or they simply don't care because statistics are all on IC/SD's side not player side. Then again, even recognizing that, discussion is fun at times even if it is more or less on pointless topics. I think by actually just playing many games instead of posting you'd be contributing more in general since they would be monitoring the games.
I do have one off topic thing though, I just wish the economic/research model was more of a 4X one then spamming wouldn't be so bad...

Perhaps, the next patch should have a slider bar on each planet which you can divert tax on that planet to either speed up research, produce more minerals, build faster, or simply give credits like most 4X allows. Perhaps, we could have ships that come in squadrons and capital ships buffed to the point where they are stand along dreadnoughts that LRMs cannot take down or something along the lines to stop the unit spam.
But hey, that's just me. And I still wish that planetary defenses were planet based not grav well, it would make taking planets a bit harder but as of now, the soft/hard counter system needs tweaking and same goes for most combat mechanisms.