Sorry to hear that you did not enjoy the game.. There is no such thing as a game that EVERYONE is going to enjoy. I do have a suggestion. Take the package and the game and the serial number, wrap it up in some prety paper and give it to someone who you think would enjoy the game..The feeling you will get will be worth a lot more then $40 and the feeling that you will give that other person will be worth more then $40 to them..
Excellent plan. This game would make a great gift.
Or perhaps its that a game takes 4 hours to play.
While many games of Sins can drag on for 3+ hrs, with the correct settings you can achieve faster gameplay. I have seen games that have only lasted 20 minutes. On average, most of my games take around two hours on the faster gameplay settings, but I am by no means a skilled player. The recent patch added a lot of customization as far as gameplay speed, so you could play around with those settings. I can understand why some people don't like games that could potentially take four hours to play, but I've found that the better I get at the game, the less time the matches take to resolve. I would recommend trying some of the smaller map sizes, particularly in the case of 1 star maps. There are a couple of good 1v1 maps with only 7-10 planets. The fighting starts VERY quickly so you might enjoy that more. The large map "Grindstone" (25 Planets) is great for team games. It's frequently used for clan matches. I would reccomend watching some replays of skilled players and watching just how aggressive this game can be. This game is supposed to be about 4X gaming, empire building and all that...but it can be a pew pew hundreds of ships fighting game if you want it to be.
What really amazes me is that the ship animations are worse than Homeworld's was and Homeworld was YEARS ago. In Homeworld, turrets moved on ships. Hell, space was moveable in 3d. The battles were so much more action packed. For the most part, battles in this game are "Team 1 approaches team 2, Both teams stare at each other and fire. When one ship gets to 50% health, it flies away."
Yah, the animations can be pretty underwhelming at times, but some of them are actually pretty good. The battles may not be as flashy as you'd like, but I prefer actual performance. When you think about how much the Sins engine is rendering at once you have to be impressed. Massive star systems with battles taking place on multiple planets. Epic.
I kinda wish they put "Really Long Games" and "No Campaign" on the box. I really hate when reviewers all band together to puff the ratings of a video game just because the developer is small. IMO, this game really doesn't deserve its high praise from the reviewers.
I don't get that impression at all. In fact I get the complete opposite. Random games with tons of hype, practically unlimited budgets, and rapid fanbases generally get the good scores. When a niche game like this gets such scores, its for a reason. It's a solid product.