No. As I already pointed out, competitive gameplay is almost always completely counter to yay-team gameplay.
At the highest tier of many sports competitive game play require you to have the best team. There is very little difference between soccer/football, paintball , and arranged ladder teams or TF/TFC teams (which are a lot less twitchy due to game mechanics).
The games that are most popular in the competitive circuit are those with the most pathetic elements of teamwork or much cognitive thought at all. Team deathmatch does not teamwork make, on that note.
Again, the highest level of competitive gaming requires a lot more mental output than you're giving them credit for. This goes for chess masters, professional sports atheletes, weight lifters, and even gamers. All of those things driven by competitive gaming with only one desire: To be the very best.
Yes, T2 and NS were games that were changed 'for the clans' in a way that promoted individual "skill" (implying that a cohesive team isn't skill?) while degrading the game for the SIGNIFICANTLY larger 'casual' player base.
The miserable failings of a few companies do not out weigh the brilliance in which other companies have conducted themselves producing a million dollar business industry. Mind you, both those games were inferior products from the get go due to funding issues or simply because there were better games out there. Regardless of your pitiful examples, you cannot outweigh the success of Starcraft, Warcraft 3, etc. etc. You may accuse those games of being bland but unfortunately for you many casuals still love those games while competitive gamers enjoy it the same. Unfortunately for you, those games are driven by competitive gaming.
There have been more actual successes than failures. Consider your data and use a wider sample size before coming to your conclusions. Everything you've said has been mainly blanket statements, ad hominems, conclusion jumping, and poor appeals to nearly non-existent authority.
Why am I helping derail this? Probably because I find it more entertaining to reply than it is to contribute since mostly everything has been said and done. The devs will most likely 'fix' this later on just as they did wtih the LRMs.