I was playing for the first time with the Vasari the other night and noticed two odd things about their missiles.
1) (bug) The missiles, when fired at a target and miss, will start a turn to aim at the target again, but it seems if the angle between the missiles flight vector and the target becomes too great the missile will instantly snap to the attack direction(usually an instant 90 degree turn) and head directly for the target without completing the full turn.
2) If a missile is fired at a target that then phase jumps before it hits, the missile will actually continue through normal space and chase the target to it's destination. I didn't sit there to watch it all the way(i watched it traverse about half the length of the jump lane before i had to get back to defending another plant), but it didn't seem to want to stop. Anyone have confirmation on whether the missile will actually eventually hit? What is the max range on them anyway?