@ KreysonSorry man, no chance of that. But most definitely next weekend. And I hate giving ETA's, 80% of all ETAs for mods/paperwork/appointments/anything are never met. But roughly a week, maybe less if your lucky.
@ verybadI appreciate your feedback, but f*ck me dude, thats a hell of a lot of stuff. Ok;
- Wormholes, out of the question, and out of this mod's scope. I know what your thinking of, but at present, its a 'no can do' for this mod.
- Something like this has crossed my mind, and shall be looked into for 1.3, no promises though, as the 'Abilities' a planet can have are very unpredictable to whether they will work or not.
- It could be done, but it would be at the very bottom of my priorities list, a Sun is a Sun, not a planet, the whole reason they cannot be occupied is that they are the sure place to be a bottleneck.
- Randomly changing Phase Lanes, dream on

Even if it were possible, it won't be something that I'd want to include.
- Phase Lane speed may be something I will look into in the future, sounds doable, and wouldn't have a huge impact on Gameplay.
- Corporate Planet, interesting idea, duly noted.
- I think you may be missing something. These are
Old Naval Bases. The facilities would be intact, but personnel and equipment would be long gone. I may give these planets a slight decrease is ship build time, due to their factories, but the primary role for a planet like this would have been a forward base, and somewhere with increased defences.
- One off settings are not doable at present, or at least not that I know of.
- I like the idea, but its just too powerful. Imagine the first planet you colonised got this, you'd auto-fire and seriously f*ck over the other empires pretty quick.
- Once again, no can do. Its a nice idea, but just isn't possible at present, well, not to my knowledge.
Thanks for the feedback and input, some very interesting ideas there

Edit: Might help if you number the ideas next time, give me a reference to point to