
This is the second part in a two part interview with Ironclad Game. The interview took place on February 19th, 2008 and covered their history, the nature of the studio and the details of their smash hit Sins of a Solar Empire.
I'd spent the previous half hour speaking with Blair Fraser, Steven Mackay and Craig Fraser about their personal history and the genesis of Ironclad Games. Moving forward through the interview we turned to Sins of a Solar Empire - a game where the largest complaint is that gamers can't find copies to buy (please note: digital downloads are available through Stardock!). The game had been very well received and I was curious of their thoughts on the reception and the development of some of the more unique aspects of the game..
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