After a large battle, the player playing as TEC will take AGES to get enough resources again to rebuild his fleet. Pervasive Economy + Industrial Juggernaut. Also a Vasari using only RA ships without any support craft will die to TEC fleet.
Those only go so far when the majority of the TEC's massive income is absolutely decimated by the massive upkeep levels you incur. Likewise, if a vasari player has RA, they don't care about upkeep, so they stop using the black market and start upgrading their fleet to max, since they can produce free ships (except, no siege frigates

). In this scenario, if both armies are at max fleet, the vasari will have the advantage just due to the absolutely massive advantage RA has over any other economy imaginable (what with getting 50 free fleet worth in ships (potentially) every 6 minutes per gate built). Not even TEC's ability to produce ships at a lightning pace can keep up with the vasari once they get RA ramped up to full.
That said, PE also scales best when more players are in the game, which causes the vasari advantage to be best in 1v1 games against TEC, whereas TEC get better and better as more players are present.
And sometimes you suffer crushing blows trying to defend a strategic and *important* location.Then the rest of the army goes "REMEMBER THE (insert place of crushing defeat) to rally and inspire the rest of the army that wasn't at that place.The simple fact is, your empire should not be crushed because your army got hit in the arm with a sledgehammer. There should be viable methods of recovering from a crushing defeat, since not all defeats come at the hands of idiots wantonly throwing ships about.Well, if it was like a loss at Pearl Harbour, then I hope your cap ships survived. But I do agree that the actual fleet size should factor (partially) into the upkeep equation.I've been mulling over a few possibilities, and the one I favour is right-clicking to back-track on upkeep upgrades. Having to repay the price and upgrade time should be enough of a penalty, IMHO. Not that my opinion matters anyway.
Perhaps, instead of just being an either/or thing, they make it so fleet starts to slowly bleed off upkeep if the cost is dramatically lower, with the ability to unlearn the fleet upgrade for a dramatically faster change if you so need it?
I would like to see the fleet supply upgrages happen automatically. You could build more ships and pay more for your fleet, or lose a couple ships and slip back down to the next lowest level.
This would also be somewhat acceptable, though would work best if the max allowed fleet upgrade was somewhat tied into another research ability. Such as, you cannot get rank 8 upkeep unless you have a rank 8 research in one of the other things learned, or if you have 14+ capitol ships built. Capitol ships should also benefit from this change (auto-scaling)
The only problem with this method, however, is the game was designed around needing to research increasing the upkeep cost, which is why I prefer an "auto-scaling" method most.